Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
Ny'laipin - Warden Tank
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
Maura
Likes
120015
Patchstand
Patch 2.7.11
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
I've been running a Warden tank since Morrowind and have a few incites.
My bar set up:
Front - Leeching Vines, Polar Wind, Pierce Armor, Bull Netch, Ice Fortress, Healing Thicket.
Back - Wall of Elements, Gripping Shards, Inner Rage, Frozen Device, Deceptive Predator, War Horn.
Now let me explain my reasoning behind my choices
First is frost - with Wall, Gripping and Polar I have 3 frost AOE DOTs. This is important because of ices secondary effect, when you hit a Chilled target with a frost ability they become immobilized (Wardens talons) The second part is frost primary effect, Minor Main (AOE vs Low Slash 1 to 3 target).
Leeching Vines - Heals for getting attacked, but more importantly is the Nature's Gift passive, "When healing with a Green Balance ability gain x Magicka/Stamina. Restores your lowest pool" This is an amazing amount of sustain since 3 to 10 other people will be getting heals from you.
Healing Thicket - An oh **** skill, and 2% healing just for being slotted (Of course the goal is to save for War Horns)
Bull Netch - Free Major Brutality and Major Sorcery, Between the Netch and Nature's Gift block tanking is still easily maintainable. (Also can spam cast it to proc Engine Guardian, though I prefer Ice Heart (4)/Blood Spawn (12)
Deceptive Predator - Major Expedition and Minor Evasion, a mobile tank is good thing and I run Hist Bark so Major and Minor Evasion.
Frozen Device - This is the Wardens chains only better, it can be cast through whatever is in front of you, enemies, pets, players (tradeoff is the slight delay before its active).
Last piece is understanding the Ice Staff – Ice Staff is 30% block cost reduction and 20% additional damage blocked, 1H/S is 35% block cost and 20% additional block + 15% from ranged + 8% if you slot Defensive Posture. 1h/S the better “main tanking bar”
The Ice Staff Passive for Blocking is separate from the taunt/Magikca cost passive. Personally I don’t take the taunt passive. My blocking always cost stamina and the only other stamina cost is Pierce Armor, again feeding into maintaining Block Tanking option.
(My set choices: Hist Bark and Wyrd Tree (Magicka regen and only comes together on my 1H/S.) Monster set; Ice Heart/Blood Spawn/Troll King.
IMO Wardens are as good if not better tanking class than DKs, they just take a little more finesse. Give the build a try.
My bar set up:
Front - Leeching Vines, Polar Wind, Pierce Armor, Bull Netch, Ice Fortress, Healing Thicket.
Back - Wall of Elements, Gripping Shards, Inner Rage, Frozen Device, Deceptive Predator, War Horn.
Now let me explain my reasoning behind my choices
First is frost - with Wall, Gripping and Polar I have 3 frost AOE DOTs. This is important because of ices secondary effect, when you hit a Chilled target with a frost ability they become immobilized (Wardens talons) The second part is frost primary effect, Minor Main (AOE vs Low Slash 1 to 3 target).
Leeching Vines - Heals for getting attacked, but more importantly is the Nature's Gift passive, "When healing with a Green Balance ability gain x Magicka/Stamina. Restores your lowest pool" This is an amazing amount of sustain since 3 to 10 other people will be getting heals from you.
Healing Thicket - An oh **** skill, and 2% healing just for being slotted (Of course the goal is to save for War Horns)
Bull Netch - Free Major Brutality and Major Sorcery, Between the Netch and Nature's Gift block tanking is still easily maintainable. (Also can spam cast it to proc Engine Guardian, though I prefer Ice Heart (4)/Blood Spawn (12)
Deceptive Predator - Major Expedition and Minor Evasion, a mobile tank is good thing and I run Hist Bark so Major and Minor Evasion.
Frozen Device - This is the Wardens chains only better, it can be cast through whatever is in front of you, enemies, pets, players (tradeoff is the slight delay before its active).
Last piece is understanding the Ice Staff – Ice Staff is 30% block cost reduction and 20% additional damage blocked, 1H/S is 35% block cost and 20% additional block + 15% from ranged + 8% if you slot Defensive Posture. 1h/S the better “main tanking bar”
The Ice Staff Passive for Blocking is separate from the taunt/Magikca cost passive. Personally I don’t take the taunt passive. My blocking always cost stamina and the only other stamina cost is Pierce Armor, again feeding into maintaining Block Tanking option.
(My set choices: Hist Bark and Wyrd Tree (Magicka regen and only comes together on my 1H/S.) Monster set; Ice Heart/Blood Spawn/Troll King.
IMO Wardens are as good if not better tanking class than DKs, they just take a little more finesse. Give the build a try.
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Kein Set ausgewählt
Schultern
Kein Set ausgewählt
Hände
Kein Set ausgewählt
Torso
Kein Set ausgewählt
Gürtel
Kein Set ausgewählt
Beine
Kein Set ausgewählt
Füße
Kein Set ausgewählt
Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
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