Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
~ Saurian Spores ~ Magicka Warden Arena Build
Allianz
Volk
Klasse
Mundusstein
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
Reishi_Spores
Likes
09475
Patchstand
Patch 8.2.5
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
This solid MagDen Build has served me WELL in both Veteran Maelstrom Arena & Veteran Vateshran Hollows Arena, but it's good for so much more. For solo arena survivability, I will usually swap in my "Ring of the Pale Order" in place of the "Death Dealer's Fete." This build can be fun for normal dungeon farming as well.
The "Perfected" tier Maelstrom staff & Bahsei's sets add bonus offensive penetration & weapon/spell damage, but when I first began using this I did not have either "perfected" and this still worked great for me.
------------( The Sets Used )-----------------
Hexos Ward is an excellent Critical Damage set (medium) that can be utilized with jewelry & weapons only in this build, should you not have either mythic ring available, leaving you open to use a full 2pc monster set of your choice.
Bahsei's Mania is a great Trial set providing that bonus Dmg in Dungeons, Trials, and Arenas with + Weapon Damage & Crit Chance AND increases your DMG done up to 12% in PvE based on your missing Magicka... This gives you that extra boost right when you need it. (NOT recommended for PvP)
I use a single slotted Nerien'eth piece for the extra base Weapon & Spell Damage... but you could use a single piece of any monster set that provides +DMG or +Crit with little difference in this setup.
Crushing Wall, the Maelstrom Destruction staff, is slotted on our AoE bar turning our "Unstable Wall" becomes a Spamable source of mass destruction.
------------( Notes & Options )-----------------
*** The Pale Oder Ring provides insane self heals while you focus on dealing DAMAGE. If you are not using this, you may want to adjust the build for more shields/heals.
(( Recommended Monster Set Options, if not using Mythics )) ~
* Magma Incarnate = + Mag/Stam Recovery & Boost Weap/Spell Dmg while adding extra Armor
* Grundwulf = +Crit Chance & Mag/Stam Recovery
* Slimecraw = +Crit Chance & +5% Dmg at all Times
* Nerien'eth = +Wep/Spell Dmg & Summon exploding Lich Crystals
* Iceheart = +Crit Chance & Gain Damage Shields + Melee Range AoE while shields are up
Escapist Poisons = Break Free & Brief Immunity to control effects, Health Drain & Magicka Drain
** This I slot only on my Hexos Staff bar, to help maintain resources from range with limited targets.
Buff Foods = Use Jewels of Misrule or Clockwork Citrus Filet if you can
Potions = Essence of Health (Tristat) crafted Potions
------------( SKILLS - Backbar/Hexos Bar )-----------------
Deep Fissure = Warden's Scarabs ... try to keep this in rotation every 3rd cast for maximum Dmg
Fetcher Infection = Warden's Swarming Flies ... Solid DoT + Debuff with every 2nd cast dealing 50% more Dmg
Force Pulse = Destro Staff's Spammable ... deals Flame, Frost & Shock Dmg + Dmg to nearby enemies
Polar Wind = Warden's Healing Winds ... Burst Heals + Heals Over Time & AoE Frost Dmg to Enemies nearby
Lotus Blossum = Warden Buff ... 60 sec duration, Light & Heavy Attack heal you & you gain Weapon & Spell Crit !!
Ice Comet = Mage's Guild Ultimate ... Big AoE Burst Dmg, + DoT & Snare at Impact & provides Mage Guild Passives
------------( SKILLS - Frontbar/Maelstrom AoE Bar )-----------------
Winter's Revenge = Warden's Frost DoT Spell 12 sec duration, lower magicka cost
Mystic Orb = Undaunted AoE DPS Orb ... 10 sec duration, easy to maintain
Unstable Wall of Fire = Destro Spamable ... a DoT if single cast, Explodes Bonus Dmg w/ each recast & Procs Staff
Ice Fortress = Warden Icy Armor ... Keep up your Physical and Spell Resistance + bonus reduction to dmg taken
Blue Betty = Warden's Magicka Netch ... Keep this up for Magicka Sustain, Weapon & Spell Damage, and self Cleanse
Fiery Rage = Destro Ultimate ... 2 sec delay, then Hell rains down for 7 seconds ... save ulti for this when you can.
The "Perfected" tier Maelstrom staff & Bahsei's sets add bonus offensive penetration & weapon/spell damage, but when I first began using this I did not have either "perfected" and this still worked great for me.
------------( The Sets Used )-----------------
Hexos Ward is an excellent Critical Damage set (medium) that can be utilized with jewelry & weapons only in this build, should you not have either mythic ring available, leaving you open to use a full 2pc monster set of your choice.
Bahsei's Mania is a great Trial set providing that bonus Dmg in Dungeons, Trials, and Arenas with + Weapon Damage & Crit Chance AND increases your DMG done up to 12% in PvE based on your missing Magicka... This gives you that extra boost right when you need it. (NOT recommended for PvP)
I use a single slotted Nerien'eth piece for the extra base Weapon & Spell Damage... but you could use a single piece of any monster set that provides +DMG or +Crit with little difference in this setup.
Crushing Wall, the Maelstrom Destruction staff, is slotted on our AoE bar turning our "Unstable Wall" becomes a Spamable source of mass destruction.
------------( Notes & Options )-----------------
*** The Pale Oder Ring provides insane self heals while you focus on dealing DAMAGE. If you are not using this, you may want to adjust the build for more shields/heals.
(( Recommended Monster Set Options, if not using Mythics )) ~
* Magma Incarnate = + Mag/Stam Recovery & Boost Weap/Spell Dmg while adding extra Armor
* Grundwulf = +Crit Chance & Mag/Stam Recovery
* Slimecraw = +Crit Chance & +5% Dmg at all Times
* Nerien'eth = +Wep/Spell Dmg & Summon exploding Lich Crystals
* Iceheart = +Crit Chance & Gain Damage Shields + Melee Range AoE while shields are up
Escapist Poisons = Break Free & Brief Immunity to control effects, Health Drain & Magicka Drain
** This I slot only on my Hexos Staff bar, to help maintain resources from range with limited targets.
Buff Foods = Use Jewels of Misrule or Clockwork Citrus Filet if you can
Potions = Essence of Health (Tristat) crafted Potions
------------( SKILLS - Backbar/Hexos Bar )-----------------
Deep Fissure = Warden's Scarabs ... try to keep this in rotation every 3rd cast for maximum Dmg
Fetcher Infection = Warden's Swarming Flies ... Solid DoT + Debuff with every 2nd cast dealing 50% more Dmg
Force Pulse = Destro Staff's Spammable ... deals Flame, Frost & Shock Dmg + Dmg to nearby enemies
Polar Wind = Warden's Healing Winds ... Burst Heals + Heals Over Time & AoE Frost Dmg to Enemies nearby
Lotus Blossum = Warden Buff ... 60 sec duration, Light & Heavy Attack heal you & you gain Weapon & Spell Crit !!
Ice Comet = Mage's Guild Ultimate ... Big AoE Burst Dmg, + DoT & Snare at Impact & provides Mage Guild Passives
------------( SKILLS - Frontbar/Maelstrom AoE Bar )-----------------
Winter's Revenge = Warden's Frost DoT Spell 12 sec duration, lower magicka cost
Mystic Orb = Undaunted AoE DPS Orb ... 10 sec duration, easy to maintain
Unstable Wall of Fire = Destro Spamable ... a DoT if single cast, Explodes Bonus Dmg w/ each recast & Procs Staff
Ice Fortress = Warden Icy Armor ... Keep up your Physical and Spell Resistance + bonus reduction to dmg taken
Blue Betty = Warden's Magicka Netch ... Keep this up for Magicka Sustain, Weapon & Spell Damage, and self Cleanse
Fiery Rage = Destro Ultimate ... 2 sec delay, then Hell rains down for 7 seconds ... save ulti for this when you can.
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- 5x Bahseis perfektionierte Manie
- 4x Hexos-Abschirmung
- 1x Nerien'eth
- 1x Fete des Todbringers
- 1x Perfektionierte zermalmende Mauer
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Hexos-Abschirmung
Mittlere Rüstung
Legendär
Göttlich
Glyphe der Magicka
Schultern
Nerien'eth
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Hände
Bahseis perfektionierte Manie
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Torso
Bahseis perfektionierte Manie
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Gürtel
Bahseis perfektionierte Manie
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Beine
Bahseis perfektionierte Manie
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Füße
Bahseis perfektionierte Manie
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Hals
Hexos-Abschirmung
Schmuck
Episch
Blutdürstig
Glyphe der Magickaregeneration
Ring
Fete des Todbringers
Schmuck
Mythisch
Blutdürstig
Glyphe des erhöhten magischen Schadens
Ring
Hexos-Abschirmung
Schmuck
Episch
Blutdürstig
Glyphe der Magickaregeneration
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Perfektionierte zermalmende Mauer
Flammenstab
Legendär
Verteidigend
Glyphe der Waffenkraft
Nebenhand
Perfektionierte zermalmende Mauer
Flammenstab
Legendär
Verteidigend
Glyphe der Waffenkraft
Gift
Kein Gift gewählt
Haupthand
Hexos-Abschirmung
Froststab
Legendär
Verteidigend
Glyphe der Magickaabsorption
Nebenhand
Hexos-Abschirmung
Froststab
Legendär
Verteidigend
Glyphe der Magickaabsorption
Gift
Gift des Fliehenden
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