Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
Gilliam's Bloodletter SapTank - Morrowind
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
wamboNr1
Likes
039305
Patchstand
Patch 2.7.11
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
https://www.youtube.com/watch?v=tw_P5Sdy5PU
Bloodletter Build by Gilliamtherogue
I'd like a written overview as well, so I just wrote down what I saw in the video :wink:
Bufffood: still triple, other (max health + mag reg) possible)
Armor: 7 heavy, cause shadow passive
Monster: Still Malubeth 2 piece, Alternative (boss fights): (1pc) mighty Chudan / Pirate Skeleton > Trollking (2pc)
(Usual Tank sets: Lord Warden, Bloodspawn, )
5 pieces Baharas Curse (Heavy) (Environmental traps bonus <- ground AOEs in trials)
Comes in light/medium/heavy from Hew's Curse, Overland Set, Cheap in Guild market
Alteration Mastery (light set Cyrodiil), Jewels ~easy market, weapons + shield less easy to get
(+mag regen, + mag regen, +spell crit, +cost reduce by (up to) 8% for all skills)
Cost reduce includes shield bash, blocking, break free, ultimate -> double bar sword+board would be ideal
Alternative: (better for starters) Bloodthorn, light set, Overland Glenumbra, -> double s+b not that necessary
(+spell dmg, + max Mag, +mag regen, gives mag+stam when dealing direct dmg once/5s)
Further Alternatives: Black Rose (IC Sewers Heavy), Desert Rose (Cyro?), ...
Armor Traits + Enchants: Triple enchants on all/big pieces, Sturdy! > divine (reinforced)
Shield: Reinforced with Haijeko
Jewel Enchant 1 to 3 Block cost reduction, mag regen, mag cost red.
Weapon Trait/Enchant Infused Weapon on front bar with Crusher Enchant.
Try to get 30k+ Health, 20k+ Mag, 20k+ Stam
The Build is forgiving in terms of not having ideal setup (and others)
Skills:
Front Bar (S+B):
[list]
[*] Pierce Armor (Taunt+debuff resistances)
[*] Funnel Health (or other Morph)
[*] Sap Essence (man spammable, scales with number of enemies, heals)
[*] Absorb Magicka (passives / Projectile Healing)
[*] Leeching Strikes (needs (light) weaving! Drop Block for really short and light attack, animation cancel light attack with the block
[*] Ultimate: Soul Harvest (to collect Ultimate + Assassin Skill passive!) |
[/list]
Back Bar (Frost Staff/Resto Staff / S+B):
[list]
[*] Inner Rage (Undaunted, Range Taunt + Synergy)
[*] Shadow Image (Other Morph is cool too with 2 shadows applying minor maim, this one let's you teleport back to shadow)
[*] Refreshing Path (Healing + Dmg, Movement Speed, + Shadow ability (together with Shadow image) keeps up major resistancy buffs !!! Always keep up one shadow ability infight)
[*] Flex Spot: Elemental Drain (or other Morph, Magicka Steal, if Healer is noob) <-> Siphon Spirit on Resto? or Rapid Regen | Ice Elemental Blockade |
[*] Mirage (little resistancies, Major Evasion =dodge chance, + assassination passive)
[*] Casted Ultimate:
[*] Soul Tether (most groups, Stuns/dmg/heals you | Soul Siphon also heals allies, )
[*] Bolstering Darkness ("I will not die", 30% less dmg to group +add. 30 less dmg to you | other morph does dmg)
[*] Aggressive Warhorn (more experienced groups)
[/list]
Skills and CP here in Skill Calculator.
Depending on 2nd bar weapon (ice / resto / s+b) there is a flex spot:
You can take points out of master-at-arms (sap essence) into Thaumaturg (Bahara's, Funnel Health ....)
Personally I like more points in Warlord, and I guess for Trials you want to arrange some stuff differently (CP, Skills)
Also, I tend to forget to actually block while I'm weaving and keeping the skills/buffs up.
Bloodletter Build by Gilliamtherogue
I'd like a written overview as well, so I just wrote down what I saw in the video :wink:
Bufffood: still triple, other (max health + mag reg) possible)
Armor: 7 heavy, cause shadow passive
Monster: Still Malubeth 2 piece, Alternative (boss fights): (1pc) mighty Chudan / Pirate Skeleton > Trollking (2pc)
(Usual Tank sets: Lord Warden, Bloodspawn, )
5 pieces Baharas Curse (Heavy) (Environmental traps bonus <- ground AOEs in trials)
Comes in light/medium/heavy from Hew's Curse, Overland Set, Cheap in Guild market
Alteration Mastery (light set Cyrodiil), Jewels ~easy market, weapons + shield less easy to get
(+mag regen, + mag regen, +spell crit, +cost reduce by (up to) 8% for all skills)
Cost reduce includes shield bash, blocking, break free, ultimate -> double bar sword+board would be ideal
Alternative: (better for starters) Bloodthorn, light set, Overland Glenumbra, -> double s+b not that necessary
(+spell dmg, + max Mag, +mag regen, gives mag+stam when dealing direct dmg once/5s)
Further Alternatives: Black Rose (IC Sewers Heavy), Desert Rose (Cyro?), ...
Armor Traits + Enchants: Triple enchants on all/big pieces, Sturdy! > divine (reinforced)
Shield: Reinforced with Haijeko
Jewel Enchant 1 to 3 Block cost reduction, mag regen, mag cost red.
Weapon Trait/Enchant Infused Weapon on front bar with Crusher Enchant.
Try to get 30k+ Health, 20k+ Mag, 20k+ Stam
The Build is forgiving in terms of not having ideal setup (and others)
Skills:
Front Bar (S+B):
[list]
[*] Pierce Armor (Taunt+debuff resistances)
[*] Funnel Health (or other Morph)
[*] Sap Essence (man spammable, scales with number of enemies, heals)
[*] Absorb Magicka (passives / Projectile Healing)
[*] Leeching Strikes (needs (light) weaving! Drop Block for really short and light attack, animation cancel light attack with the block
[*] Ultimate: Soul Harvest (to collect Ultimate + Assassin Skill passive!) |
[/list]
Back Bar (Frost Staff/Resto Staff / S+B):
[list]
[*] Inner Rage (Undaunted, Range Taunt + Synergy)
[*] Shadow Image (Other Morph is cool too with 2 shadows applying minor maim, this one let's you teleport back to shadow)
[*] Refreshing Path (Healing + Dmg, Movement Speed, + Shadow ability (together with Shadow image) keeps up major resistancy buffs !!! Always keep up one shadow ability infight)
[*] Flex Spot: Elemental Drain (or other Morph, Magicka Steal, if Healer is noob) <-> Siphon Spirit on Resto? or Rapid Regen | Ice Elemental Blockade |
[*] Mirage (little resistancies, Major Evasion =dodge chance, + assassination passive)
[*] Casted Ultimate:
[*] Soul Tether (most groups, Stuns/dmg/heals you | Soul Siphon also heals allies, )
[*] Bolstering Darkness ("I will not die", 30% less dmg to group +add. 30 less dmg to you | other morph does dmg)
[*] Aggressive Warhorn (more experienced groups)
[/list]
Skills and CP here in Skill Calculator.
Depending on 2nd bar weapon (ice / resto / s+b) there is a flex spot:
You can take points out of master-at-arms (sap essence) into Thaumaturg (Bahara's, Funnel Health ....)
Personally I like more points in Warlord, and I guess for Trials you want to arrange some stuff differently (CP, Skills)
Also, I tend to forget to actually block while I'm weaving and keeping the skills/buffs up.
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
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Vergeben:
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Geschick
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Macht
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Kraft
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Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
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Schultern
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Hände
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Torso
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Gürtel
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Beine
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Füße
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Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
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Gift
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Haupthand
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Nebenhand
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Gift
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