Merken
Der Skillplaner ist auf dem Stand von Patch 10.3.5
Solo 1 Magicka-variant
Allianz

Volk

Klasse

Mundusstein

Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
JackRackham
Likes
028505
Patchstand
Patch 2.7.4
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
The main point of this build is to outlast your opponents.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Aktionsleisten
Championrang: 0
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0
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0
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0
Attribute
Magicka

- 0
Leben

- 0
Ausdauer

- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
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Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Kein Set ausgewählt
Schultern
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Hände
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Torso
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Gürtel
Kein Set ausgewählt
Beine
Kein Set ausgewählt
Füße
Kein Set ausgewählt
Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
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