Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
Support Nightblade (Imperial City)
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
Djoork
Likes
249745
Patchstand
Patch 2.3.4
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
Hey,
I've had the idea of creating some kind of support-ish hybrid build (kinda jack of all trades) and just went for it. It focuses mainly on debuffing the target & buffing allies, with some DPS & healing involved.
http://www.eso-skillfactory.com/en/share/3563/
* The best skill calc hands down
* My own 300 champion points accumulated.
Currently running Nightblade since that's the class i'm able to quickly test (haven't leveled any others atm) once IC releases so *any feedback or advice concerning class/race, let me know*
This build combined with the new Powerful Assault set:
* Medium armor 5set:
* Adds X Max Health
* Adds X Max Stamina
* Adds X Weapon Damage
* When you cast an Assault Ability up to 4 nearby allies gain 117 Weapon and Spell Damage for 15 seconds.
* Jewelry - Healing Mage Set:
* Adds Magicka Regen
* Enemies in your area heals have their weapon damage reduced by 415
* Light Head, Heavy Shoulders - Lord Warden Monster Mask
* Adds Physical and Spell Resistance
* 6% chance to summon a shadow orb that adds Spell Resistance to nearby allies for 10 seconds
So these buffs would be handed out on a frequent basis:
* Bolstering Darkness (30% less damage)
* Mark Target (Major Breach, Major Fracture)
* Summon Shade (Minor Mail)
* Lethal Arrow (Major Defile)
* Charging Maneuver (Minor Expedition) (in combat)
* Siphoning Strikes (the reworked version, tentative slot)
* Aggressive War Horn (Major Force)
* Funnel Health (Cheap & Heals, yay)
* Combat prayer (Minor Resolve, Minor Ward, Minor Berserk)
* Ring of Preservation (Major Fortitude, Minor Protection)
* Cleanse (Restore 15% target health when succesful cleanse)
* Siphon Spirit (Free HP & Magicka)
Rotations would result in using alot of Heavy Attacks (since you got time, those buffs don't expire in 2sec).
Helps alot in resource management (which you'd be lacking abit).
What do you guys think? Am I missing some key skills here? Viable (to some extent) yes/no? I assume group members would need to adjust their skills abit aswell?
Cheers,
I've had the idea of creating some kind of support-ish hybrid build (kinda jack of all trades) and just went for it. It focuses mainly on debuffing the target & buffing allies, with some DPS & healing involved.
http://www.eso-skillfactory.com/en/share/3563/
* The best skill calc hands down
* My own 300 champion points accumulated.
Currently running Nightblade since that's the class i'm able to quickly test (haven't leveled any others atm) once IC releases so *any feedback or advice concerning class/race, let me know*
This build combined with the new Powerful Assault set:
* Medium armor 5set:
* Adds X Max Health
* Adds X Max Stamina
* Adds X Weapon Damage
* When you cast an Assault Ability up to 4 nearby allies gain 117 Weapon and Spell Damage for 15 seconds.
* Jewelry - Healing Mage Set:
* Adds Magicka Regen
* Enemies in your area heals have their weapon damage reduced by 415
* Light Head, Heavy Shoulders - Lord Warden Monster Mask
* Adds Physical and Spell Resistance
* 6% chance to summon a shadow orb that adds Spell Resistance to nearby allies for 10 seconds
So these buffs would be handed out on a frequent basis:
* Bolstering Darkness (30% less damage)
* Mark Target (Major Breach, Major Fracture)
* Summon Shade (Minor Mail)
* Lethal Arrow (Major Defile)
* Charging Maneuver (Minor Expedition) (in combat)
* Siphoning Strikes (the reworked version, tentative slot)
* Aggressive War Horn (Major Force)
* Funnel Health (Cheap & Heals, yay)
* Combat prayer (Minor Resolve, Minor Ward, Minor Berserk)
* Ring of Preservation (Major Fortitude, Minor Protection)
* Cleanse (Restore 15% target health when succesful cleanse)
* Siphon Spirit (Free HP & Magicka)
Rotations would result in using alot of Heavy Attacks (since you got time, those buffs don't expire in 2sec).
Helps alot in resource management (which you'd be lacking abit).
What do you guys think? Am I missing some key skills here? Viable (to some extent) yes/no? I assume group members would need to adjust their skills abit aswell?
Cheers,
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Kein Set ausgewählt
Schultern
Kein Set ausgewählt
Hände
Kein Set ausgewählt
Torso
Kein Set ausgewählt
Gürtel
Kein Set ausgewählt
Beine
Kein Set ausgewählt
Füße
Kein Set ausgewählt
Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
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