Merken
Der Skillplaner ist auf dem Stand von Patch 10.3.5
Cro Heals
Allianz
![[build_planer.no_alliance_selected] [build_planer.no_alliance_selected]](/assets/images/layout/help.png)
Volk

Klasse

Mundusstein

Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
BoofingBullets
Likes
212725
Patchstand
Patch 7.2.5
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
Cro healer used for trials content. I have used a ton of variations of this build mostly in relation to the skill bar setups, but this is my go to for vet trial setups, for hard modes I modify as needed (more below). Jewelry enchants would be different were I using a breton or argonian, but since I am a high elf I go with 2 Mag recovery & 1 spell damage, for breton or argonian I would instead use 1 mag recovery & 2 spell damage. Frontbar enchant from the research I've done is a matter of preference, I went with frost as it can help improve brittle uptime.
Skill bar changes for certain scenarios:
Typically the most flexible slot in my experience is necrotic potency, while you will lose a lot of ulti-gen it is definitely a skill you can do without in many scenarios. Empowering grasp can be dropped if you are kiting and not with the group as you won't be able to hit anyone with it. Resistant flesh can be dropped if you don't need a single-target heal, but if you do go without it I would recommend taking off sustained by suffering and adding Necro-rez to the front bar to keep the living death passive "Near Death Experience" active. Blessing of protection should be swapped to combat prayer if no one in group is running Kinra's, but the wider radius, bigger heal, and better uptime on minor resolve is definitely preferable IMO. Renewing Undeath can be used in place of purge but requires a body to proc the purge effect which makes it somewhat unreliable, you can use your spirit guardian if you time it correctly, but efficient purge just tends to be easier to use.
vKA: First Boss - Slot Purge in for Necrotic Potency
Last Boss - Slot Remote Totem in for Necrotic Potency (gives group minor protection which helps a lot on bottom floor), you can add the Vateshran resto in this fight and it will greatly improve group sustain, slot quick siphon in for Resistant flesh or necrotic potency (move empowering grasp to backbar if swapping for potency).
vSS: Ice Tombs/Cages - Slot Healing Ward in for empowering grasp, make sure to equip vBRP Resto on frontbar
vCR+3: Group - ROJO w/ Spaulder - Move Energy Orb to frontbar for resistant flesh (slot necro-rez for passive), slot blood altar and bone surge into backbar in place of energy orb/necrotic potency. You could also just slot bone surge in place of resistant flesh though I prefer to move orb to frontbar.
vAS+2: honestly this needs a whole new page, only healing skills you keep would be spirit guardian and resistant flesh, otherwise you are slotting DOTs and blastbones for Z'en's. Swap mundus to steed or something to increase damage.
vRG HM: I don't know shit about fuck
vHOF: First boss/triplets - slot Purge in place of Necrotic Potency
Skill bar changes for certain scenarios:
Typically the most flexible slot in my experience is necrotic potency, while you will lose a lot of ulti-gen it is definitely a skill you can do without in many scenarios. Empowering grasp can be dropped if you are kiting and not with the group as you won't be able to hit anyone with it. Resistant flesh can be dropped if you don't need a single-target heal, but if you do go without it I would recommend taking off sustained by suffering and adding Necro-rez to the front bar to keep the living death passive "Near Death Experience" active. Blessing of protection should be swapped to combat prayer if no one in group is running Kinra's, but the wider radius, bigger heal, and better uptime on minor resolve is definitely preferable IMO. Renewing Undeath can be used in place of purge but requires a body to proc the purge effect which makes it somewhat unreliable, you can use your spirit guardian if you time it correctly, but efficient purge just tends to be easier to use.
vKA: First Boss - Slot Purge in for Necrotic Potency
Last Boss - Slot Remote Totem in for Necrotic Potency (gives group minor protection which helps a lot on bottom floor), you can add the Vateshran resto in this fight and it will greatly improve group sustain, slot quick siphon in for Resistant flesh or necrotic potency (move empowering grasp to backbar if swapping for potency).
vSS: Ice Tombs/Cages - Slot Healing Ward in for empowering grasp, make sure to equip vBRP Resto on frontbar
vCR+3: Group - ROJO w/ Spaulder - Move Energy Orb to frontbar for resistant flesh (slot necro-rez for passive), slot blood altar and bone surge into backbar in place of energy orb/necrotic potency. You could also just slot bone surge in place of resistant flesh though I prefer to move orb to frontbar.
vAS+2: honestly this needs a whole new page, only healing skills you keep would be spirit guardian and resistant flesh, otherwise you are slotting DOTs and blastbones for Z'en's. Swap mundus to steed or something to increase damage.
vRG HM: I don't know shit about fuck
vHOF: First boss/triplets - slot Purge in place of Necrotic Potency
Aktionsleisten
Championrang: 0
-
0
-
0
-
0
Attribute
Magicka

- 0
Leben

- 0
Ausdauer

- 0
Sets
- 5x Magiekraftheilung
- 4x Perfektionierter Saxhleel-Champion
- 1x Magmaverkörperung
- 1x Schulterbänder des Untergangs
- 1x Perfektionierte große Verjüngung
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
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Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Magmaverkörperung
Mittlere Rüstung
Legendär


Schultern
Schulterbänder des Untergangs
Leichte Rüstung
Mythisch


Hände
Magiekraftheilung
Leichte Rüstung
---


Torso
Magiekraftheilung
Leichte Rüstung
---


Gürtel
Magiekraftheilung
Leichte Rüstung
---


Beine
Magiekraftheilung
Leichte Rüstung
---


Füße
Magiekraftheilung
Leichte Rüstung
---


Hals
Perfektionierter Saxhleel-Champion
Schmuck
Legendär


Ring
Perfektionierter Saxhleel-Champion
Schmuck
Legendär


Ring
Perfektionierter Saxhleel-Champion
Schmuck
Legendär


Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Perfektionierte große Verjüngung
Heilungsstab
Legendär


Nebenhand
Perfektionierte große Verjüngung
Heilungsstab
Legendär


Gift
Kein Gift gewählt
Haupthand
Perfektionierter Saxhleel-Champion
Froststab
Legendär


Nebenhand
Perfektionierter Saxhleel-Champion
Froststab
Legendär


Gift
Kein Gift gewählt
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