Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
U50 Necromancer Healer - "Hollow Harmony"
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
kiwi_tea
Likes
09125
Patchstand
Patch 7.2.5
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
In testing. Theory-crafting gist is: Support healer running in an Under 50s group that already has SPC/Transmutation. Running and developing from Level 16 to 49.
Nightmother's + Hollowfang + Race Against Time should allow build to leverage moderate-high crit to proc both Hollowfang heals, and Nightmother's Major Breach. Regular critical hits, moderate spell damage, and full harmony jewelery should allow build to be less passive than some group healers, albeit Impen is still very common in PVP.
Utilities should include
- Regular immobilisations from poisons.
- Reapply Major Breach to enemies through critical damage on front bar.
- Necromancer crit passives lead to lots of Nightmother's and Hollowfang procs, for regular debuffing and heals.
- Solid AOE damage, and can do significant burst damage thanks to Harmony jewelry + Avid Boneyard.
- Huge healing done percentage bonus on backbar as build progresses, leading some very beefy heals over time and burst heals.
- Resistant Flesh burst heal applies resistances to target scaled off half the heal done. Very good for saving allies under pressure/at low health. However a cone, so needs to be aimed.
- Rez ultimate is always useful.
- Glacial Colossus ultimate applies Major Vulnerability to enemies it hits, increasing their dmg taken 10% for 12 seconds. Also provides a stun, but one that is easy to avoid.
5 Light, 2 Heavy, for survivability while using Light Armor passives.
Senche-Raht's Grip backbar for greater healing done.
Key buffs:
Major Sorcery - Degeneration (20% Spell Damage).
Minor Force - Race Against Time (10% Crit Damage).
8% Critical Strike - Death Knell passive + 2 qualifying skills slotted.
Major Resolve - Summoner's Armor (c.5000 resists)
Major Expedition - Race Against Time.
Snare Immunity - Race Against Time + Escapist's Poison.
Major Mending - Heavy attacks on Healing Staff bar (16% Healing Done).
3% Healing Done - From slotting Tether Skill on Heals bar.
8% Healing Done - From Senche-Raht's Grit 1 piece.
8% Healing Done - Curative Curse Passive plus Minor Defile from Resistant Flesh.
Minor Defile - Debuff to proc Curative Curse Passive (-8% Healing Recieved & Health Recovery for 4 seconds)
Concerns:
- Do I want Major Prophecy?
- No stun outside of Escapists Poisons.
- Extreme competition among skills for slots might lead to weak build overall.
- Particularly extreme competition on heals bar, where Intensive Mender would be desirable, as would Dampen Magic.
- Stationary nature of Hollowfang Procs not always helpful in fast-moving environment.
- Test 2pc Queen's Elegance vs other options (eg, 2pc Trainee).
- Fewer debuffs than a Warden would provide.
Nightmother's + Hollowfang + Race Against Time should allow build to leverage moderate-high crit to proc both Hollowfang heals, and Nightmother's Major Breach. Regular critical hits, moderate spell damage, and full harmony jewelery should allow build to be less passive than some group healers, albeit Impen is still very common in PVP.
Utilities should include
- Regular immobilisations from poisons.
- Reapply Major Breach to enemies through critical damage on front bar.
- Necromancer crit passives lead to lots of Nightmother's and Hollowfang procs, for regular debuffing and heals.
- Solid AOE damage, and can do significant burst damage thanks to Harmony jewelry + Avid Boneyard.
- Huge healing done percentage bonus on backbar as build progresses, leading some very beefy heals over time and burst heals.
- Resistant Flesh burst heal applies resistances to target scaled off half the heal done. Very good for saving allies under pressure/at low health. However a cone, so needs to be aimed.
- Rez ultimate is always useful.
- Glacial Colossus ultimate applies Major Vulnerability to enemies it hits, increasing their dmg taken 10% for 12 seconds. Also provides a stun, but one that is easy to avoid.
5 Light, 2 Heavy, for survivability while using Light Armor passives.
Senche-Raht's Grip backbar for greater healing done.
Key buffs:
Major Sorcery - Degeneration (20% Spell Damage).
Minor Force - Race Against Time (10% Crit Damage).
8% Critical Strike - Death Knell passive + 2 qualifying skills slotted.
Major Resolve - Summoner's Armor (c.5000 resists)
Major Expedition - Race Against Time.
Snare Immunity - Race Against Time + Escapist's Poison.
Major Mending - Heavy attacks on Healing Staff bar (16% Healing Done).
3% Healing Done - From slotting Tether Skill on Heals bar.
8% Healing Done - From Senche-Raht's Grit 1 piece.
8% Healing Done - Curative Curse Passive plus Minor Defile from Resistant Flesh.
Minor Defile - Debuff to proc Curative Curse Passive (-8% Healing Recieved & Health Recovery for 4 seconds)
Concerns:
- Do I want Major Prophecy?
- No stun outside of Escapists Poisons.
- Extreme competition among skills for slots might lead to weak build overall.
- Particularly extreme competition on heals bar, where Intensive Mender would be desirable, as would Dampen Magic.
- Stationary nature of Hollowfang Procs not always helpful in fast-moving environment.
- Test 2pc Queen's Elegance vs other options (eg, 2pc Trainee).
- Fewer debuffs than a Warden would provide.
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- 5x Hohlzahndurst
- 4x Blick der Mutter der Nacht
- 2x Eleganz der Königin
- 1x Mut des Senche-raht
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Blick der Mutter der Nacht
Schwere Rüstung
Episch
Undurchdringlich
Glyphe des Lebens
Schultern
Eleganz der Königin
Leichte Rüstung
Episch
Undurchdringlich
Glyphe der Magicka
Hände
Hohlzahndurst
Leichte Rüstung
Episch
Passgenau
Glyphe der Magicka
Torso
Blick der Mutter der Nacht
Schwere Rüstung
Episch
Verstärkt
Glyphe des Lebens
Gürtel
Hohlzahndurst
Leichte Rüstung
Episch
Passgenau
Glyphe der Magicka
Beine
Blick der Mutter der Nacht
Leichte Rüstung
Episch
Undurchdringlich
Glyphe der Magicka
Füße
Eleganz der Königin
Leichte Rüstung
Episch
Undurchdringlich
Glyphe der Magicka
Hals
Hohlzahndurst
Schmuck
Überlegen
Harmonisch
Glyphe der Magickaregeneration
Ring
Hohlzahndurst
Schmuck
Überlegen
Harmonisch
Glyphe des erhöhten magischen Schadens
Ring
Hohlzahndurst
Schmuck
Überlegen
Harmonisch
Glyphe des erhöhten magischen Schadens
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Blick der Mutter der Nacht
Blitzstab
---
Nirngeschliffen
Glyphe des Schocks
Nebenhand
Blick der Mutter der Nacht
Blitzstab
---
Nirngeschliffen
Glyphe des Schocks
Gift
Gift des Fliehenden
Haupthand
Mut des Senche-raht
Heilungsstab
Episch
Gestärkt
Glyphe des Zerschmetterns
Nebenhand
Mut des Senche-raht
Heilungsstab
Episch
Gestärkt
Glyphe des Zerschmetterns
Gift
Kein Gift gewählt
Um einen Kommentar zu verfassen, musst du eingeloggt sein!
Du kannst dich hier registrieren oder die Loginbox oberhalb der Seite verwenden.