Merken
Der Skillplaner ist auf dem Stand von Patch 10.2.5
Fangora's Templar Healer
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
Fangora1123
Likes
09765
Patchstand
Patch 7.2.5
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
(Rotation Below)
Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- 5x Hohlzahndurst
- 5x Magiekraftheilung
- 1x Magmaverkörperung
- 1x Schulterbänder des Untergangs
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Magmaverkörperung
Schwere Rüstung
Legendär
Göttlich
Glyphe der Magicka
Schultern
Schulterbänder des Untergangs
Leichte Rüstung
Mythisch
Göttlich
Glyphe der Magicka
Hände
Hohlzahndurst
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Torso
Hohlzahndurst
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Gürtel
Hohlzahndurst
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Beine
Hohlzahndurst
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Füße
Hohlzahndurst
Leichte Rüstung
Legendär
Göttlich
Glyphe der Magicka
Hals
Magiekraftheilung
Schmuck
Episch
Arkan
Glyphe der Magickaregeneration
Ring
Magiekraftheilung
Schmuck
Episch
Arkan
Glyphe der Magickaregeneration
Ring
Magiekraftheilung
Schmuck
Episch
Arkan
Glyphe der Magickaregeneration
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Magiekraftheilung
Flammenstab
Legendär
Gestärkt
Glyphe des Zerschmetterns
Nebenhand
Magiekraftheilung
Flammenstab
Legendär
Gestärkt
Glyphe des Zerschmetterns
Gift
Kein Gift gewählt
Haupthand
Magiekraftheilung
Heilungsstab
Legendär
Gestärkt
Glyphe des Zerschmetterns
Nebenhand
Magiekraftheilung
Heilungsstab
Legendär
Gestärkt
Glyphe des Zerschmetterns
Gift
Kein Gift gewählt
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