Merken
Der Skillplaner ist auf dem Stand von Patch 10.3.5
Hiru Drákon (DW MAG SORC)
Allianz

Volk

Klasse

Mundusstein

Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
godofolimpo
Likes
014275
Patchstand
Patch 4.3.9
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
“Nearly all men can stand adversity, but if you want to test a man’s character, give him power.” - Abraham Lincoln
Gear:
Slot: Head; Set: The Troll King; Weight: Heavy;
Trait: Impenetrable; Enchant: Magicka;
Slot: Shoulders; Set: The Troll King; Weight: Medium;
Trait: Impenetrable; Enchant: Magicka;
Slot: Gloves; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Legs; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Chest; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Belt; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Boots; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Necklace; Set: Torug's Pact; Weight: Jewelry;
Trait: Arcane; Enchant: Stamina Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Main Hand;
Trait: Nirnhoned; Enchant: Shock Damage;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Off Hand;
Trait: Infused; Enchant: Shock Damage;
Slot: Staff; Set: Torug's Pact; Weight; Weight: Restoration;
Trait: Infused; Enchant: Weapon Damage;
Food:
Clockwork Citrus Filet: Max Health and Magicka, Health and Magicka Recovery (Red Meat + Lemon + Frost Mirriam + Perfect Roe);
Longfin Pasty with Melon Sauce: Max Health, Magicka and Stamina (Fish + Melon + Greens + Frost Mirriam);
Potion:
Essence of Spell Critical: Increase Spell Critical, Restore Health and Magicka (Bugloss + Lady's Smock + Water Hyacinth);
Essence of Health: Restore Health, Magicka and Stamina (Bugloss + Columbine + Mountain Flower);
Race:
Altmer: Another good choice, especially due to increased spell damage. The stamina return on High Elf is really nice, and you can always use more stamina recovery as a magicka character in PvP.
Argonian: Obviously the master race of PvP, the potions passive makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in PvP, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PvP.
Breton: The racial changes made this race the best choice for builds that rely on “spamming a lot of abilities” due to their magicka recovery and cost reduction buffs. The additional spell resist is a great benefit.
Dunmer: Dark Elf is a great “all around” choice as it gets very good maximum magicka and stamina with more spell and weapon damage. Jack of all, master of none, but gets the job done.
Imperial: I chose Imperial because of role play, but it also has some good passives.
Gear:
Slot: Head; Set: The Troll King; Weight: Heavy;
Trait: Impenetrable; Enchant: Magicka;
Slot: Shoulders; Set: The Troll King; Weight: Medium;
Trait: Impenetrable; Enchant: Magicka;
Slot: Gloves; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Legs; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Chest; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Belt; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Boots; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Necklace; Set: Torug's Pact; Weight: Jewelry;
Trait: Arcane; Enchant: Stamina Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Main Hand;
Trait: Nirnhoned; Enchant: Shock Damage;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Off Hand;
Trait: Infused; Enchant: Shock Damage;
Slot: Staff; Set: Torug's Pact; Weight; Weight: Restoration;
Trait: Infused; Enchant: Weapon Damage;
Food:
Clockwork Citrus Filet: Max Health and Magicka, Health and Magicka Recovery (Red Meat + Lemon + Frost Mirriam + Perfect Roe);
Longfin Pasty with Melon Sauce: Max Health, Magicka and Stamina (Fish + Melon + Greens + Frost Mirriam);
Potion:
Essence of Spell Critical: Increase Spell Critical, Restore Health and Magicka (Bugloss + Lady's Smock + Water Hyacinth);
Essence of Health: Restore Health, Magicka and Stamina (Bugloss + Columbine + Mountain Flower);
Race:
Altmer: Another good choice, especially due to increased spell damage. The stamina return on High Elf is really nice, and you can always use more stamina recovery as a magicka character in PvP.
Argonian: Obviously the master race of PvP, the potions passive makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in PvP, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PvP.
Breton: The racial changes made this race the best choice for builds that rely on “spamming a lot of abilities” due to their magicka recovery and cost reduction buffs. The additional spell resist is a great benefit.
Dunmer: Dark Elf is a great “all around” choice as it gets very good maximum magicka and stamina with more spell and weapon damage. Jack of all, master of none, but gets the job done.
Imperial: I chose Imperial because of role play, but it also has some good passives.
Aktionsleisten
Championrang: 0
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0
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0
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0
Attribute
Magicka

- 0
Leben

- 0
Ausdauer

- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
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Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Kein Set ausgewählt
Schultern
Kein Set ausgewählt
Hände
Kein Set ausgewählt
Torso
Kein Set ausgewählt
Gürtel
Kein Set ausgewählt
Beine
Kein Set ausgewählt
Füße
Kein Set ausgewählt
Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
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