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  • Use the right mouse button to remove a skill point.
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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 10.2.5

Sustain This (Arcanist Health Tank)

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Alliance
Ebonheart Pact
Race
Argonian
Class
Arcanist
Mundusstone
The Lord - Increases Maximum Health by 2225 (3642 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
0
Patch level
Patch 9.1.5
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

First build I've put together myself and documented. Don't know if it works yet.

Second ring should be Torc of Tonal Constancy, but I'm not able to add it via the sets dropdown.

UESP schrieb
Torc of Tonal Constancy

The Torc of Tonal Constancy is a Mythic necklace that comes with the Triune trait. It can be obtained through the Antiquities system. It was released as part of the Greymoor Chapter.

1 item: While your Stamina is less than 50%, increase your Magicka Recovery by 450. While your Magicka is less than 50%, increase your Stamina Recovery by 450.


Seems like it'd be a decent fit to make up for the lack of not taking any attributes into Stam or Mag and help with heavy attacks. Otherwise if you take another Pearlescent Ward Ring, you'd have 6 out of the needed 5 set pieces.
  • 1
  • 1
  • 2
  • 3
  • 4
  • 5
  • R
  • 2
  • 1
  • 2
  • 3
  • 4
  • 5
  • R

  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • 5x Turning Tide
  • 5x Pearlescent Ward
  • 2x Nazaray


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Nazaray
Light Armor
Legendary
Infused
Glyph of Prismatic Defense
Shoulders
Nazaray
Medium Armor
Legendary
Sturdy
Glyph of Health
Hand
Turning Tide
Heavy Armor
Legendary
Impenetrable
Glyph of Health
Chest
Turning Tide
Heavy Armor
Legendary
Infused
Glyph of Prismatic Defense
Waist
Turning Tide
Heavy Armor
Legendary
Divines
Glyph of Health
Legs
Turning Tide
Heavy Armor
Legendary
Impenetrable
Glyph of Prismatic Defense
Feet
Turning Tide
Heavy Armor
Legendary
Sturdy
Glyph of Health
Neck
Pearlescent Ward
Accessories
Legendary
Healthy
Glyph of Reduce Feat Cost
Ring
Pearlescent Ward
Accessories
Legendary
Healthy
Glyph of Bracing
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
Pearlescent Ward
Mace
Legendary
Nirnhoned
Glyph of Absorb Stamina
Offhand
Pearlescent Ward
Shield
Legendary
Infused
Glyph of Prismatic Defense
Poison
No Poison selected

2. Actionbar

Main hand
Pearlescent Ward
Ice Staff
Legendary
Decisive
Glyph of Crushing
Offhand
Pearlescent Ward
Ice Staff
Legendary
Decisive
Glyph of Crushing
Poison
No Poison selected

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