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Build Planer is on Patchlevel 10.3.5
Argonian Stamina Dragonknight DW/2H, CP 675, DPS/Tank Hybrid
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
AlaskanGlitch
Likes
030845
Patch level
Patch 2.7.11
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
While being a much better Tank than DPS, because of its high sustainability and self-healing abilities, this build can whittle bosses down over time. Half of the skills are Magicka based, which is why 20 Attribute points were allocated there. The other half of the skills are Stamina based, as is this build's combat and defense. Which is why 40 Attribute points were allocated to Stamina. The remaining 4 were dropped into Health, but they can be allocated as you see fit.
This Argonian Dragonianknight is Heavy Armor based, except for the head and shoulders.
Each of the Constellations have 225 CP allocated, with one Mundus at least CP 120, another CP 75, and the last one CP 30 in order to take advantage of the Mundus passives. For a DPS/Tank hybrid it broke down as follows:
The Mage: The Apprentice 30, The Attronarch 75, The Ritual 120;
The Thief: The Lover 120, The Shadow 30, The Tower 75;
The Warrior : The Lady 75, The Lord 30, The Steed 120.
The CP can be moved around within each of the Mundus signs, but the total amounts should remain unchanged in order to gain the passive bonuses.
This Argonian Dragonianknight is Heavy Armor based, except for the head and shoulders.
Each of the Constellations have 225 CP allocated, with one Mundus at least CP 120, another CP 75, and the last one CP 30 in order to take advantage of the Mundus passives. For a DPS/Tank hybrid it broke down as follows:
The Mage: The Apprentice 30, The Attronarch 75, The Ritual 120;
The Thief: The Lover 120, The Shadow 30, The Tower 75;
The Warrior : The Lady 75, The Lord 30, The Steed 120.
The CP can be moved around within each of the Mundus signs, but the total amounts should remain unchanged in order to gain the passive bonuses.
Action Bars
Champion Rank: 0
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0
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0
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0
Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back






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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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