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Build Planer is on Patchlevel 10.2.5
Dragonknight Tank
Alliance
Race
Class
Mundusstone
Skill points
0 / 541
Champion points
0 / 3600
User
Sboarder7
Likes
015315
Patch level
Patch 4.3.9
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
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- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Dragonknight Tank for PvE. Sword and Board on main and Frost staff on backup.
3 taunts - One close range and two from range (Frost Heavy attack acts as taunt)
Backbar ULT is essentially god mode for a few seconds, ferocious leap is for when you can afford to/need to do a little aoe damage and knock back some grouped up enemies.
The two sword and board abilities are to taunt and inflict debuffs and buff yourself, heroic slash also helps you generate ultimate faster.
Absorb Magic does exactly as it says, igneous shield gives you and your allies a damage shield while also setting off Earthen heart passives. Green Dragon Blood is a quick self heal that can heal a lot in a pinch when at low health.
On the backbar Sanguine Altar should be down at all times, it provides team heals and good synergy opportunities.
Choking Talons is for Crowd Control, and more synergy opportunities. Inner Rage is your distance taunt, only use it when you quickly need to draw aggro. Otherwise a power attack with your frost staff works well if you have more time.
Structured Entrophy is basically there for the passive health increase. Silver Shards is something I use to mostly clear some easy mobs, I don't use it against bosses as I save my stamina for other abilities. There are other skills you could toss in there to replace it.
3 taunts - One close range and two from range (Frost Heavy attack acts as taunt)
Backbar ULT is essentially god mode for a few seconds, ferocious leap is for when you can afford to/need to do a little aoe damage and knock back some grouped up enemies.
The two sword and board abilities are to taunt and inflict debuffs and buff yourself, heroic slash also helps you generate ultimate faster.
Absorb Magic does exactly as it says, igneous shield gives you and your allies a damage shield while also setting off Earthen heart passives. Green Dragon Blood is a quick self heal that can heal a lot in a pinch when at low health.
On the backbar Sanguine Altar should be down at all times, it provides team heals and good synergy opportunities.
Choking Talons is for Crowd Control, and more synergy opportunities. Inner Rage is your distance taunt, only use it when you quickly need to draw aggro. Otherwise a power attack with your frost staff works well if you have more time.
Structured Entrophy is basically there for the passive health increase. Silver Shards is something I use to mostly clear some easy mobs, I don't use it against bosses as I save my stamina for other abilities. There are other skills you could toss in there to replace it.
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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