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Build Planer is on Patchlevel 10.2.5
Golden Dragon King (PvE - TANK)
Alliance
Race
Class
Mundusstone
Skill points
0 / 541
Champion points
0 / 3600
User
leomikadona
Likes
1818765
Patch level
Patch 7.2.5
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Food: ARTAEUM TAKEAWAY BROTH
Rotation:
Allways have active Green Dragon Blood and taunt every enemy you see with Ransack,
When will be time for damage, set all DoTs on your target in this order:
► Noxious Breath • Venomous Claw • Blood Craze • Consuming Trap ◄ (when Ultimate is ready use it as the last one)
If you need AoE, at first use Noxious Breath, then Deep Slash = all-the-time!
Focus on Spiked Bone Shield, allways try to keep him active, either absorb all damage or duration will elapse,
When DoTs are on simple target and it's taunted, so here are two variants of rolling damage:
- spam Light attacks (variant with simple static target)
- spam: Heavy attack • Deep Slash • Bash (AoE variant for Knight-Errant's Mail Set and running target)
use this till first DoT on target will finished
Tips:
After Empowering Chains use at first Noxious Breath after then Light attack, beacause Noxious Breath applies Major Fracture and Warmth, so your target will be snared and the Light attack will do greater damage.
Resolving Vigor try to use allways only when Green Dragon Blood is active.
When you will have problems, launch Corrosive Armor, but don't take deffense, DO your max damage while Corrosive Armor is active, because you will ignore target Physical Resistance for the duration.
Once per 8 seconds do Light attack, because of invisible buff which gets you ultimate gaining.
You can rotate with up-conjugation, exactly while charging Heavy attack - use any ability with no cast time and then Bash, it will be almost in one moment done.
If you are too far from enemy that you need to taunt, swap and use Empowering Chains and swap again then Ransack.
Rumors say, that a good tank can't roll nice damage, proof to them, that it's not the case ;)
the Martin
Rotation:
Allways have active Green Dragon Blood and taunt every enemy you see with Ransack,
When will be time for damage, set all DoTs on your target in this order:
► Noxious Breath • Venomous Claw • Blood Craze • Consuming Trap ◄ (when Ultimate is ready use it as the last one)
If you need AoE, at first use Noxious Breath, then Deep Slash = all-the-time!
Focus on Spiked Bone Shield, allways try to keep him active, either absorb all damage or duration will elapse,
When DoTs are on simple target and it's taunted, so here are two variants of rolling damage:
- spam Light attacks (variant with simple static target)
- spam: Heavy attack • Deep Slash • Bash (AoE variant for Knight-Errant's Mail Set and running target)
use this till first DoT on target will finished
Tips:
After Empowering Chains use at first Noxious Breath after then Light attack, beacause Noxious Breath applies Major Fracture and Warmth, so your target will be snared and the Light attack will do greater damage.
Resolving Vigor try to use allways only when Green Dragon Blood is active.
When you will have problems, launch Corrosive Armor, but don't take deffense, DO your max damage while Corrosive Armor is active, because you will ignore target Physical Resistance for the duration.
Once per 8 seconds do Light attack, because of invisible buff which gets you ultimate gaining.
You can rotate with up-conjugation, exactly while charging Heavy attack - use any ability with no cast time and then Bash, it will be almost in one moment done.
If you are too far from enemy that you need to taunt, swap and use Empowering Chains and swap again then Ransack.
Rumors say, that a good tank can't roll nice damage, proof to them, that it's not the case ;)
the Martin
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- 5x Thews of the Harbinger
- 5x Knight-errant's Mail
- 2x Mighty Chudan
- 2x Perfected Stinging Slashes
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
- Hold down the shift key to unlock the next rank.
Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Mighty Chudan
Heavy Armor
Legendary
Impenetrable
Glyph of Stamina
Shoulders
Mighty Chudan
Heavy Armor
Legendary
Impenetrable
Glyph of Stamina
Hand
Thews of the Harbinger
Heavy Armor
Legendary
Sturdy
Glyph of Stamina
Chest
Thews of the Harbinger
Heavy Armor
Legendary
Sturdy
Glyph of Stamina
Waist
Knight-errant's Mail
Heavy Armor
Legendary
Impenetrable
Glyph of Stamina
Legs
Knight-errant's Mail
Heavy Armor
Legendary
Impenetrable
Glyph of Stamina
Feet
Thews of the Harbinger
Heavy Armor
Legendary
Sturdy
Glyph of Stamina
Neck
Thews of the Harbinger
Accessories
Legendary
---
Glyph of Bracing
Ring
Thews of the Harbinger
Accessories
Legendary
---
Glyph of Bracing
Ring
Knight-errant's Mail
Accessories
Legendary
Infused
Glyph of Decrease Physical Harm
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
Knight-errant's Mail
Sword
Legendary
Infused
Glyph of Absorb Health
Offhand
Knight-errant's Mail
Shield
Legendary
---
---
Poison
No Poison selected
Main hand
Perfected Stinging Slashes
Sword
Legendary
Nirnhoned
Glyph of Weapon Damage
Offhand
Perfected Stinging Slashes
Sword
Legendary
Nirnhoned
Glyph of Decrease Health
Poison
No Poison selected
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