Favourite
Build Planer is on Patchlevel 10.3.5
pve soin
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
sifflex
Likes
123955
Patch level
Patch 2.7.11
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Skills
Remember, Healers often need to change a few skills during runs. So this setup is not maced into stone, adjust it to your needs.
Healing Ward: This ability only needs to be used if an member takes a lot of damage and drops low on health.
Combat Prayer: This needs to be on the group members all the time to heal them and increase their damage by 8%.
Healing Springs: This is your main healing tool, its pretty cheap and heals a lot over time.
Obsidian Shard: Huge Burst Heal with a long range. 28m range to the enemy and then it can travel another 28m to heal a ally.
Fragmented Shield: Applies a small shield and gives you Major Mending for 5 seconds.
Live Giver Ulti: Heals for a lot and applies several other heals to the low Health Player.
Cinder Storm: Strong and long lasting heal over time that can be placed on the ground.
Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
Energy Orb: Use this as much as possible, when group members activate the Synergy, they restore a lot of resources.
Cauterize: Very powerful burst heal, shoots Orbs at allies to heal them.
Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
Flex Spot: If you want to add another Skill, you can swap out Inner Light.
Buff-food
Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)
or
Clockwork Citrus Filet
Potions
Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)
Gear Setup 1
Gear Set Weight Trait Enchantment
Chest Perfect Vestment of Olorime Light Infused Tri-Stat
Belt Perfect Vestment of Olorime Light Divine Magicka
Shoes Perfect Vestment of Olorime Light Divine Magicka
Pants Perfect Vestment of Olorime Light Infused Tri-Stat
Hands Perfect Vestment of Olorime Light Divine Magicka
Head Earthgore Heavy Infused Tri-Stat
Shoulder Earthgore Medium Divine Magicka
Necklace The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spell Damage
Weapon 1 The Worm's Raiment Resto Staff Powered Magicka Drain
Weapon 2 The Worm's Raiment Lightning Staff Charged Shock dmg
Remember, Healers often need to change a few skills during runs. So this setup is not maced into stone, adjust it to your needs.
Healing Ward: This ability only needs to be used if an member takes a lot of damage and drops low on health.
Combat Prayer: This needs to be on the group members all the time to heal them and increase their damage by 8%.
Healing Springs: This is your main healing tool, its pretty cheap and heals a lot over time.
Obsidian Shard: Huge Burst Heal with a long range. 28m range to the enemy and then it can travel another 28m to heal a ally.
Fragmented Shield: Applies a small shield and gives you Major Mending for 5 seconds.
Live Giver Ulti: Heals for a lot and applies several other heals to the low Health Player.
Cinder Storm: Strong and long lasting heal over time that can be placed on the ground.
Elemental Blockade: Keep this on the ground as much as possible, when that Elemental Shock Blockade is on the ground with your charged trait, concussion and off balance will almost proc on cooldown, increasing group DPS by a lot.
Elemental Drain: This ability needs to be on the enemy as much as possible, it debuffs their Spell Resistance and gives Magicka Steal to your whole group, increasing sustain by a lot.
Energy Orb: Use this as much as possible, when group members activate the Synergy, they restore a lot of resources.
Cauterize: Very powerful burst heal, shoots Orbs at allies to heal them.
Aggressive Warhorn: This is your main Ultimate, it buffs the groups resources and increases the critical damage modifier for 10 seconds.
Flex Spot: If you want to add another Skill, you can swap out Inner Light.
Buff-food
Witchmothers Brew Drink (Max Health, Max Magicka, Magicka Recovery)
or
Clockwork Citrus Filet
Potions
Spell-Crit Potions
(Spell-crit, Spell Damage, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)
Gear Setup 1
Gear Set Weight Trait Enchantment
Chest Perfect Vestment of Olorime Light Infused Tri-Stat
Belt Perfect Vestment of Olorime Light Divine Magicka
Shoes Perfect Vestment of Olorime Light Divine Magicka
Pants Perfect Vestment of Olorime Light Infused Tri-Stat
Hands Perfect Vestment of Olorime Light Divine Magicka
Head Earthgore Heavy Infused Tri-Stat
Shoulder Earthgore Medium Divine Magicka
Necklace The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spellcost Reduction
Ring The Worm's Raiment Jewelry Arcane Spell Damage
Weapon 1 The Worm's Raiment Resto Staff Powered Magicka Drain
Weapon 2 The Worm's Raiment Lightning Staff Charged Shock dmg
Action Bars
Champion Rank: 0
-
0
-
0
-
0
Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back






- Hold down the shift key to unlock the next rank.
Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
You must be registered and logged in if you want to post a comment!
You can register for free by clicking here. If you already have an account you can use the loginbox on top of this page.