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Build Planer is on Patchlevel 10.3.5
Rend N' Mend (DK - DW/2h) even a description n' stuff, write something
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
Morbid Grinch
Likes
023095
Patch level
Patch 2.7.11
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- Legerdemain
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Build description
Solo survivor -
Armor - Tava's and Bahraha's
Weapon - Dagger/Axe (dual), axe (2h)
Pre-round = green blood, shuffle, rally
Fight intro = crit rush, light atk, volatile armor
Switch bar = noxious breath, light atk, blood craze, burning embers, light atk, blood thirst
Damage mitigation/Stam sustain/Ultimate generation = igneous shield
Active combat buffs/debuffs = major brutality, major fracture, major ward, major resolve, major fortitude, major endurance, minor vitality, major mending, major evasion
Note: ultimate generation is fast and simple allowing ultimate's to be used as sustain tool. Major fracture has massive benefits for player as burning embers and blood thirst are direct damage attacks with heals based on damage done. The, "light atk, blood craze, burning embers, light atk, blood thirst" mixes animations well and once learned runs flawlessly, but throwing in a light attack in-between blood craze and burning embers will often cause problems. Magic sustain is most difficult but using a dumner and a fair amount into arcanist manages resources and just kind of fits the DK well. Igneous shield runs every six seconds for continuing ultimate gain and stamina Regen. Thaumaturge has more use with this build as DOT's are both damage and heal and Bastion increases igneous shield value, it is recognizable right away.
This is my first character and I only have played solo. Solo most all world bosses and normal group dungeons (when mechanics allow) at CP300 but honestly I don't even know if that is good, bad or indifferent. Have very limited PvP interaction so I am clueless if this would be viable for that combat style.
This build offers an impressive single target DoT rotation that is extremely easy to transfer to multiple targets with excellent resource sustain and constant heals both burst and HoT. Because magic resources replenish stamina a player really only need worry about a single potion (magic) and using ultimates aggressively is encouraged as a suped up tri-pot (mountain's blessings passive). I often flex ferouis leap into the 2h bar, the knock back + shield allows easy access to re-buffs and the suped up tri-pot covers all stamina/magic cost. Tava's and Bahraha's proc constantly.
Armor - Tava's and Bahraha's
Weapon - Dagger/Axe (dual), axe (2h)
Pre-round = green blood, shuffle, rally
Fight intro = crit rush, light atk, volatile armor
Switch bar = noxious breath, light atk, blood craze, burning embers, light atk, blood thirst
Damage mitigation/Stam sustain/Ultimate generation = igneous shield
Active combat buffs/debuffs = major brutality, major fracture, major ward, major resolve, major fortitude, major endurance, minor vitality, major mending, major evasion
Note: ultimate generation is fast and simple allowing ultimate's to be used as sustain tool. Major fracture has massive benefits for player as burning embers and blood thirst are direct damage attacks with heals based on damage done. The, "light atk, blood craze, burning embers, light atk, blood thirst" mixes animations well and once learned runs flawlessly, but throwing in a light attack in-between blood craze and burning embers will often cause problems. Magic sustain is most difficult but using a dumner and a fair amount into arcanist manages resources and just kind of fits the DK well. Igneous shield runs every six seconds for continuing ultimate gain and stamina Regen. Thaumaturge has more use with this build as DOT's are both damage and heal and Bastion increases igneous shield value, it is recognizable right away.
This is my first character and I only have played solo. Solo most all world bosses and normal group dungeons (when mechanics allow) at CP300 but honestly I don't even know if that is good, bad or indifferent. Have very limited PvP interaction so I am clueless if this would be viable for that combat style.
This build offers an impressive single target DoT rotation that is extremely easy to transfer to multiple targets with excellent resource sustain and constant heals both burst and HoT. Because magic resources replenish stamina a player really only need worry about a single potion (magic) and using ultimates aggressively is encouraged as a suped up tri-pot (mountain's blessings passive). I often flex ferouis leap into the 2h bar, the knock back + shield allows easy access to re-buffs and the suped up tri-pot covers all stamina/magic cost. Tava's and Bahraha's proc constantly.
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Magicka

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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
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Quality
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Enchantment
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Hand
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Waist
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Legs
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Feet
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Neck
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Ring
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Ring
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Slot
Set
Weapon Type
Quality
Trait
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Main hand
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Offhand
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Poison
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Main hand
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Offhand
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Poison
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