Favourite
Build Planer is on Patchlevel 10.2.5
Necro Group Tank- The Desecration
Alliance
Race
Class
Mundusstone
Skill points
0 / 541
Champion points
0 / 3600
User
SKI1775
Likes
114605
Patch level
Patch 6.0.5
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
*THIS IS AN UNTESTED THEORY BUILD THAT IS BEING TWEAKED*
The reason for the Lightning back bar is so that the tank can create off balance so that the group can utilize Stuhn's; the back bar can be changed to an ice staff depending on ZERG leader's wishes or tank preference. If you take the lightning staff off I would suggest not running the wall and running "Expunge and Modify" to help with Resources this can also be swapped for "Proxy Det." Last thing is you can run the Mage Mundus if you wish for Mag recovery, but I would just run 3 Tri-recover glyphs on jewelry (or straight mag glyphs) with a mix of Healthy, and infused maybe even Harmony, with Tri-stat on bigs ( Chest, legs and Helm) impen the rest Health glyphs ( Gloves, boots, waist, and shoulder) in Divines or trait of your Comfort . For gear sets this is up to you, but in theory "Durok's Bane" and " Frozen Watcher" presents good debuffs as well as some passive damage with the caps to Resistances the tank should be alright. for helm we are going with a HEAVY Thurvokun head, medium shoulders for undaunted passives, but if you like you can run both in Heavy or any combination .
The reason for the Lightning back bar is so that the tank can create off balance so that the group can utilize Stuhn's; the back bar can be changed to an ice staff depending on ZERG leader's wishes or tank preference. If you take the lightning staff off I would suggest not running the wall and running "Expunge and Modify" to help with Resources this can also be swapped for "Proxy Det." Last thing is you can run the Mage Mundus if you wish for Mag recovery, but I would just run 3 Tri-recover glyphs on jewelry (or straight mag glyphs) with a mix of Healthy, and infused maybe even Harmony, with Tri-stat on bigs ( Chest, legs and Helm) impen the rest Health glyphs ( Gloves, boots, waist, and shoulder) in Divines or trait of your Comfort . For gear sets this is up to you, but in theory "Durok's Bane" and " Frozen Watcher" presents good debuffs as well as some passive damage with the caps to Resistances the tank should be alright. for helm we are going with a HEAVY Thurvokun head, medium shoulders for undaunted passives, but if you like you can run both in Heavy or any combination .
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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