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Build Planer is on Patchlevel 10.3.5
Field Medic
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
SickPanda Inc
Likes
119475
Patch level
Patch 2.7.4
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
A high mobility healer, used to get around the battlefield quickly. Uses HOTs to keep allies alive as it lacks burst heals.
- Dark Cloak is for some much needed survivability and also gives major resistances and max health
- Rapid Regeneration is first HOT, took this morph for greater heals over a period of time, however mutagen also works if you need the cleanse.
- Funnel health is the major HOT used in this build, slotting it gives max magicka, more healing, and also ultimate gains. Using it on as many targets as possible to increase the amount of heals it gives.
- Piecing mark is on the bar for the assassin tree passives for increased crit and minor savagry for the group. It also is a good supporting ability as it can mark high threat targets for your group to eliminate.
- Healing ward is on the bar for the OH CRAP button as the BoL substitute for not being a templar. The lower the health, the more effective it is, so don't use it all the time as it will drain magicka quick.
- Soul Siphon as ulti, this is used as a pre buff before bursting down enemies. Using the heal to regain health for a topped up push and working with the major vitality to not get downed while in all out dps mode
- Efficent purge is the cleanse for the build. It also gives more magicka regen for having it slotted
- Refreshing path is the high mobility component for the group. Not only does it allow the group to reposistion quickly it is also used to give heals in the middle of a fight
- Shadow image has the teleport component for an extra dose of survivability and movement, however the minor maim is why it is here for extra utility for the group
- Mirage is chosen over Double take as the major expedition buffs don't stack and it would be wasted. It also has the assassins passives on the back bar as well.
- Crippling grasp is where the healer gets its movement from. Hit a melee dps with this and watch them struggle as you fly around the back of your group to support the other side. Or use it just for the immobile to get a few seconds breathing room. This is the backbone of surviving with this build.
- Veil of blades is when your backed into a corner and you cant get out. As a magblade escape might be a bit easier for you than the rest of your team, this makes your teammates even better at getting away than you! Took Veil of blades over the other morph as this is defensive for the whole team. Where's the other morph is only beneficial to you, this one can encorage the enemy not to follow through a tight corridor without starting a fight on the back foot.
No idea what armor pieces yet
- Dark Cloak is for some much needed survivability and also gives major resistances and max health
- Rapid Regeneration is first HOT, took this morph for greater heals over a period of time, however mutagen also works if you need the cleanse.
- Funnel health is the major HOT used in this build, slotting it gives max magicka, more healing, and also ultimate gains. Using it on as many targets as possible to increase the amount of heals it gives.
- Piecing mark is on the bar for the assassin tree passives for increased crit and minor savagry for the group. It also is a good supporting ability as it can mark high threat targets for your group to eliminate.
- Healing ward is on the bar for the OH CRAP button as the BoL substitute for not being a templar. The lower the health, the more effective it is, so don't use it all the time as it will drain magicka quick.
- Soul Siphon as ulti, this is used as a pre buff before bursting down enemies. Using the heal to regain health for a topped up push and working with the major vitality to not get downed while in all out dps mode
- Efficent purge is the cleanse for the build. It also gives more magicka regen for having it slotted
- Refreshing path is the high mobility component for the group. Not only does it allow the group to reposistion quickly it is also used to give heals in the middle of a fight
- Shadow image has the teleport component for an extra dose of survivability and movement, however the minor maim is why it is here for extra utility for the group
- Mirage is chosen over Double take as the major expedition buffs don't stack and it would be wasted. It also has the assassins passives on the back bar as well.
- Crippling grasp is where the healer gets its movement from. Hit a melee dps with this and watch them struggle as you fly around the back of your group to support the other side. Or use it just for the immobile to get a few seconds breathing room. This is the backbone of surviving with this build.
- Veil of blades is when your backed into a corner and you cant get out. As a magblade escape might be a bit easier for you than the rest of your team, this makes your teammates even better at getting away than you! Took Veil of blades over the other morph as this is defensive for the whole team. Where's the other morph is only beneficial to you, this one can encorage the enemy not to follow through a tight corridor without starting a fight on the back foot.
No idea what armor pieces yet
Action Bars
Champion Rank: 0
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0
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0
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0
Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back






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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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