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Build Planer is on Patchlevel 10.2.5
Gilliam's Bloodletter SapTank - Morrowind
Alliance
Race
Class
Mundusstone
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
wamboNr1
Likes
039315
Patch level
Patch 2.7.11
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
https://www.youtube.com/watch?v=tw_P5Sdy5PU
Bloodletter Build by Gilliamtherogue
I'd like a written overview as well, so I just wrote down what I saw in the video :wink:
Bufffood: still triple, other (max health + mag reg) possible)
Armor: 7 heavy, cause shadow passive
Monster: Still Malubeth 2 piece, Alternative (boss fights): (1pc) mighty Chudan / Pirate Skeleton > Trollking (2pc)
(Usual Tank sets: Lord Warden, Bloodspawn, )
5 pieces Baharas Curse (Heavy) (Environmental traps bonus <- ground AOEs in trials)
Comes in light/medium/heavy from Hew's Curse, Overland Set, Cheap in Guild market
Alteration Mastery (light set Cyrodiil), Jewels ~easy market, weapons + shield less easy to get
(+mag regen, + mag regen, +spell crit, +cost reduce by (up to) 8% for all skills)
Cost reduce includes shield bash, blocking, break free, ultimate -> double bar sword+board would be ideal
Alternative: (better for starters) Bloodthorn, light set, Overland Glenumbra, -> double s+b not that necessary
(+spell dmg, + max Mag, +mag regen, gives mag+stam when dealing direct dmg once/5s)
Further Alternatives: Black Rose (IC Sewers Heavy), Desert Rose (Cyro?), ...
Armor Traits + Enchants: Triple enchants on all/big pieces, Sturdy! > divine (reinforced)
Shield: Reinforced with Haijeko
Jewel Enchant 1 to 3 Block cost reduction, mag regen, mag cost red.
Weapon Trait/Enchant Infused Weapon on front bar with Crusher Enchant.
Try to get 30k+ Health, 20k+ Mag, 20k+ Stam
The Build is forgiving in terms of not having ideal setup (and others)
Skills:
Front Bar (S+B):
[list]
[*] Pierce Armor (Taunt+debuff resistances)
[*] Funnel Health (or other Morph)
[*] Sap Essence (man spammable, scales with number of enemies, heals)
[*] Absorb Magicka (passives / Projectile Healing)
[*] Leeching Strikes (needs (light) weaving! Drop Block for really short and light attack, animation cancel light attack with the block
[*] Ultimate: Soul Harvest (to collect Ultimate + Assassin Skill passive!) |
[/list]
Back Bar (Frost Staff/Resto Staff / S+B):
[list]
[*] Inner Rage (Undaunted, Range Taunt + Synergy)
[*] Shadow Image (Other Morph is cool too with 2 shadows applying minor maim, this one let's you teleport back to shadow)
[*] Refreshing Path (Healing + Dmg, Movement Speed, + Shadow ability (together with Shadow image) keeps up major resistancy buffs !!! Always keep up one shadow ability infight)
[*] Flex Spot: Elemental Drain (or other Morph, Magicka Steal, if Healer is noob) <-> Siphon Spirit on Resto? or Rapid Regen | Ice Elemental Blockade |
[*] Mirage (little resistancies, Major Evasion =dodge chance, + assassination passive)
[*] Casted Ultimate:
[*] Soul Tether (most groups, Stuns/dmg/heals you | Soul Siphon also heals allies, )
[*] Bolstering Darkness ("I will not die", 30% less dmg to group +add. 30 less dmg to you | other morph does dmg)
[*] Aggressive Warhorn (more experienced groups)
[/list]
Skills and CP here in Skill Calculator.
Depending on 2nd bar weapon (ice / resto / s+b) there is a flex spot:
You can take points out of master-at-arms (sap essence) into Thaumaturg (Bahara's, Funnel Health ....)
Personally I like more points in Warlord, and I guess for Trials you want to arrange some stuff differently (CP, Skills)
Also, I tend to forget to actually block while I'm weaving and keeping the skills/buffs up.
Bloodletter Build by Gilliamtherogue
I'd like a written overview as well, so I just wrote down what I saw in the video :wink:
Bufffood: still triple, other (max health + mag reg) possible)
Armor: 7 heavy, cause shadow passive
Monster: Still Malubeth 2 piece, Alternative (boss fights): (1pc) mighty Chudan / Pirate Skeleton > Trollking (2pc)
(Usual Tank sets: Lord Warden, Bloodspawn, )
5 pieces Baharas Curse (Heavy) (Environmental traps bonus <- ground AOEs in trials)
Comes in light/medium/heavy from Hew's Curse, Overland Set, Cheap in Guild market
Alteration Mastery (light set Cyrodiil), Jewels ~easy market, weapons + shield less easy to get
(+mag regen, + mag regen, +spell crit, +cost reduce by (up to) 8% for all skills)
Cost reduce includes shield bash, blocking, break free, ultimate -> double bar sword+board would be ideal
Alternative: (better for starters) Bloodthorn, light set, Overland Glenumbra, -> double s+b not that necessary
(+spell dmg, + max Mag, +mag regen, gives mag+stam when dealing direct dmg once/5s)
Further Alternatives: Black Rose (IC Sewers Heavy), Desert Rose (Cyro?), ...
Armor Traits + Enchants: Triple enchants on all/big pieces, Sturdy! > divine (reinforced)
Shield: Reinforced with Haijeko
Jewel Enchant 1 to 3 Block cost reduction, mag regen, mag cost red.
Weapon Trait/Enchant Infused Weapon on front bar with Crusher Enchant.
Try to get 30k+ Health, 20k+ Mag, 20k+ Stam
The Build is forgiving in terms of not having ideal setup (and others)
Skills:
Front Bar (S+B):
[list]
[*] Pierce Armor (Taunt+debuff resistances)
[*] Funnel Health (or other Morph)
[*] Sap Essence (man spammable, scales with number of enemies, heals)
[*] Absorb Magicka (passives / Projectile Healing)
[*] Leeching Strikes (needs (light) weaving! Drop Block for really short and light attack, animation cancel light attack with the block
[*] Ultimate: Soul Harvest (to collect Ultimate + Assassin Skill passive!) |
[/list]
Back Bar (Frost Staff/Resto Staff / S+B):
[list]
[*] Inner Rage (Undaunted, Range Taunt + Synergy)
[*] Shadow Image (Other Morph is cool too with 2 shadows applying minor maim, this one let's you teleport back to shadow)
[*] Refreshing Path (Healing + Dmg, Movement Speed, + Shadow ability (together with Shadow image) keeps up major resistancy buffs !!! Always keep up one shadow ability infight)
[*] Flex Spot: Elemental Drain (or other Morph, Magicka Steal, if Healer is noob) <-> Siphon Spirit on Resto? or Rapid Regen | Ice Elemental Blockade |
[*] Mirage (little resistancies, Major Evasion =dodge chance, + assassination passive)
[*] Casted Ultimate:
[*] Soul Tether (most groups, Stuns/dmg/heals you | Soul Siphon also heals allies, )
[*] Bolstering Darkness ("I will not die", 30% less dmg to group +add. 30 less dmg to you | other morph does dmg)
[*] Aggressive Warhorn (more experienced groups)
[/list]
Skills and CP here in Skill Calculator.
Depending on 2nd bar weapon (ice / resto / s+b) there is a flex spot:
You can take points out of master-at-arms (sap essence) into Thaumaturg (Bahara's, Funnel Health ....)
Personally I like more points in Warlord, and I guess for Trials you want to arrange some stuff differently (CP, Skills)
Also, I tend to forget to actually block while I'm weaving and keeping the skills/buffs up.
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
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Passive Abilities
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Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
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Shoulders
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Hand
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Chest
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Waist
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Legs
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Feet
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Neck
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Ring
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Ring
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Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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