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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 10.2.5

Gilliam's Bloodletter SapTank - Morrowind

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Alliance
[build_planer.no_alliance_selected]
Race
Kein Volk angegeben
Class
Nightblade
Mundusstone
No Mundus Stone selected
Skill points
93 / 541
Champion points
0 / 3600
User
wamboNr1
Likes
0
Patch level
Patch 2.7.11
  • Class
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

https://www.youtube.com/watch?v=tw_P5Sdy5PU

Bloodletter Build by Gilliamtherogue

I'd like a written overview as well, so I just wrote down what I saw in the video :wink:

Bufffood: still triple, other (max health + mag reg) possible)

Armor: 7 heavy, cause shadow passive

Monster: Still Malubeth 2 piece, Alternative (boss fights): (1pc) mighty Chudan / Pirate Skeleton > Trollking (2pc)
(Usual Tank sets: Lord Warden, Bloodspawn, )

5 pieces Baharas Curse (Heavy) (Environmental traps bonus <- ground AOEs in trials)
Comes in light/medium/heavy from Hew's Curse, Overland Set, Cheap in Guild market

Alteration Mastery (light set Cyrodiil), Jewels ~easy market, weapons + shield less easy to get
(+mag regen, + mag regen, +spell crit, +cost reduce by (up to) 8% for all skills)
Cost reduce includes shield bash, blocking, break free, ultimate -> double bar sword+board would be ideal

Alternative: (better for starters) Bloodthorn, light set, Overland Glenumbra, -> double s+b not that necessary
(+spell dmg, + max Mag, +mag regen, gives mag+stam when dealing direct dmg once/5s)

Further Alternatives: Black Rose (IC Sewers Heavy), Desert Rose (Cyro?), ...

Armor Traits + Enchants: Triple enchants on all/big pieces, Sturdy! > divine (reinforced)
Shield: Reinforced with Haijeko
Jewel Enchant 1 to 3 Block cost reduction, mag regen, mag cost red.
Weapon Trait/Enchant Infused Weapon on front bar with Crusher Enchant.

Try to get 30k+ Health, 20k+ Mag, 20k+ Stam
The Build is forgiving in terms of not having ideal setup (and others)
Skills:
Front Bar (S+B):
[list]
[*] Pierce Armor (Taunt+debuff resistances)
[*] Funnel Health (or other Morph)
[*] Sap Essence (man spammable, scales with number of enemies, heals)
[*] Absorb Magicka (passives / Projectile Healing)
[*] Leeching Strikes (needs (light) weaving! Drop Block for really short and light attack, animation cancel light attack with the block
[*] Ultimate: Soul Harvest (to collect Ultimate + Assassin Skill passive!) |
[/list]
Back Bar (Frost Staff/Resto Staff / S+B):
[list]
[*] Inner Rage (Undaunted, Range Taunt + Synergy)
[*] Shadow Image (Other Morph is cool too with 2 shadows applying minor maim, this one let's you teleport back to shadow)
[*] Refreshing Path (Healing + Dmg, Movement Speed, + Shadow ability (together with Shadow image) keeps up major resistancy buffs !!! Always keep up one shadow ability infight)
[*] Flex Spot: Elemental Drain (or other Morph, Magicka Steal, if Healer is noob) <-> Siphon Spirit on Resto? or Rapid Regen | Ice Elemental Blockade |
[*] Mirage (little resistancies, Major Evasion =dodge chance, + assassination passive)
[*] Casted Ultimate:
[*] Soul Tether (most groups, Stuns/dmg/heals you | Soul Siphon also heals allies, )
[*] Bolstering Darkness ("I will not die", 30% less dmg to group +add. 30 less dmg to you | other morph does dmg)
[*] Aggressive Warhorn (more experienced groups)
[/list]

Skills and CP here in Skill Calculator.
Depending on 2nd bar weapon (ice / resto / s+b) there is a flex spot:

You can take points out of master-at-arms (sap essence) into Thaumaturg (Bahara's, Funnel Health ....)


Personally I like more points in Warlord, and I guess for Trials you want to arrange some stuff differently (CP, Skills)
Also, I tend to forget to actually block while I'm weaving and keeping the skills/buffs up.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected



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