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Build Planer is on Patchlevel 10.3.5
Solo 1 Magicka-variant
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
JackRackham
Likes
028495
Patch level
Patch 2.7.4
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
The main point of this build is to outlast your opponents.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Action Bars
Champion Rank: 0
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0
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Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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