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Build Planer is on Patchlevel 10.2.5
Support Nightblade (Imperial City)
Alliance
Race
Class
Mundusstone
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
Djoork
Likes
249735
Patch level
Patch 2.3.4
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Hey,
I've had the idea of creating some kind of support-ish hybrid build (kinda jack of all trades) and just went for it. It focuses mainly on debuffing the target & buffing allies, with some DPS & healing involved.
http://www.eso-skillfactory.com/en/share/3563/
* The best skill calc hands down
* My own 300 champion points accumulated.
Currently running Nightblade since that's the class i'm able to quickly test (haven't leveled any others atm) once IC releases so *any feedback or advice concerning class/race, let me know*
This build combined with the new Powerful Assault set:
* Medium armor 5set:
* Adds X Max Health
* Adds X Max Stamina
* Adds X Weapon Damage
* When you cast an Assault Ability up to 4 nearby allies gain 117 Weapon and Spell Damage for 15 seconds.
* Jewelry - Healing Mage Set:
* Adds Magicka Regen
* Enemies in your area heals have their weapon damage reduced by 415
* Light Head, Heavy Shoulders - Lord Warden Monster Mask
* Adds Physical and Spell Resistance
* 6% chance to summon a shadow orb that adds Spell Resistance to nearby allies for 10 seconds
So these buffs would be handed out on a frequent basis:
* Bolstering Darkness (30% less damage)
* Mark Target (Major Breach, Major Fracture)
* Summon Shade (Minor Mail)
* Lethal Arrow (Major Defile)
* Charging Maneuver (Minor Expedition) (in combat)
* Siphoning Strikes (the reworked version, tentative slot)
* Aggressive War Horn (Major Force)
* Funnel Health (Cheap & Heals, yay)
* Combat prayer (Minor Resolve, Minor Ward, Minor Berserk)
* Ring of Preservation (Major Fortitude, Minor Protection)
* Cleanse (Restore 15% target health when succesful cleanse)
* Siphon Spirit (Free HP & Magicka)
Rotations would result in using alot of Heavy Attacks (since you got time, those buffs don't expire in 2sec).
Helps alot in resource management (which you'd be lacking abit).
What do you guys think? Am I missing some key skills here? Viable (to some extent) yes/no? I assume group members would need to adjust their skills abit aswell?
Cheers,
I've had the idea of creating some kind of support-ish hybrid build (kinda jack of all trades) and just went for it. It focuses mainly on debuffing the target & buffing allies, with some DPS & healing involved.
http://www.eso-skillfactory.com/en/share/3563/
* The best skill calc hands down
* My own 300 champion points accumulated.
Currently running Nightblade since that's the class i'm able to quickly test (haven't leveled any others atm) once IC releases so *any feedback or advice concerning class/race, let me know*
This build combined with the new Powerful Assault set:
* Medium armor 5set:
* Adds X Max Health
* Adds X Max Stamina
* Adds X Weapon Damage
* When you cast an Assault Ability up to 4 nearby allies gain 117 Weapon and Spell Damage for 15 seconds.
* Jewelry - Healing Mage Set:
* Adds Magicka Regen
* Enemies in your area heals have their weapon damage reduced by 415
* Light Head, Heavy Shoulders - Lord Warden Monster Mask
* Adds Physical and Spell Resistance
* 6% chance to summon a shadow orb that adds Spell Resistance to nearby allies for 10 seconds
So these buffs would be handed out on a frequent basis:
* Bolstering Darkness (30% less damage)
* Mark Target (Major Breach, Major Fracture)
* Summon Shade (Minor Mail)
* Lethal Arrow (Major Defile)
* Charging Maneuver (Minor Expedition) (in combat)
* Siphoning Strikes (the reworked version, tentative slot)
* Aggressive War Horn (Major Force)
* Funnel Health (Cheap & Heals, yay)
* Combat prayer (Minor Resolve, Minor Ward, Minor Berserk)
* Ring of Preservation (Major Fortitude, Minor Protection)
* Cleanse (Restore 15% target health when succesful cleanse)
* Siphon Spirit (Free HP & Magicka)
Rotations would result in using alot of Heavy Attacks (since you got time, those buffs don't expire in 2sec).
Helps alot in resource management (which you'd be lacking abit).
What do you guys think? Am I missing some key skills here? Viable (to some extent) yes/no? I assume group members would need to adjust their skills abit aswell?
Cheers,
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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