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Build Planer is on Patchlevel 10.2.5
The Shadow Moth - Magblade
Alliance
Race
Class
Mundusstone
Skill points
0 / 541
Champion points
0 / 3600
User
Ledgecrawler
Likes
110525
Patch level
Patch 6.1.5
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Front bar slot 5: You can use Elemental Drain here instead.
Back bar slot 1: You can use Harness Magicka here instead.
Back bar slot 5: You can use Concealed Weapon here instead.
Back bar ulti: You can use Soul Siphon here instead.
You can change around Mass Hysteria and Shadowy Disguise if you find the delay when changing weapons to be annoying.
5-2 armour setup.
5 pieces War Maiden (Belt, Feet, Chest, Legs and Hands).
5 pieces Caluurion's Legacy (Neck, Rings and Weapons). This set can be front barred if you want. Use Precise Regeneration restoration staff on the Back bar if that is the case. This set can also be replaced with a defensive set like Buffer of the Swift or a set with armour bonus.
2 pieces Balorgh (Helm and Shoulder). Both pieces should be heavy.
All armour traits should be Impenetrable. You could change 1-2 to Well-fitted if you want.
Front bar weapon trait should be Nirnhoned.
Back bar weapon trait should be Defending.
All jewelry traits should be Arcane.
Enchant on Helm, chest and legs should be Tri-stat. Use Magicka for a less expensive enchant, but you'll have to adjust your health pool accordingly by putting some attribute points into it.
Enchant on all other armour pieces should be Magicka.
Enchant on Neck should be Spell damage.
Enchant on Ring 1 should be Spell damage.
Enchant on Ring 2 should be Magicka recovery.
If you're really struggling with recovery, you could use Magicka recovery or Spell cost reduction on more than 1 jewelry piece.
Front bar Weapon enchant should be Weapon damage. You could also use a Shock damage enchant.
Back bar Weapon enchant should be whatever you feel like. You could also use Damage Health Poison IX.
Food buff should be Bewitched Sugar Skulls. If you're struggling with recovery, you could use Witchmother's Potent Brew instead, but then you might find your stamina pool to be insufficient.
Use Tri-stat potions to help with recovery and replenish your resources when low. You can use the basic Magicka potions instead.
Don't ever forget that if something in a build doesn't work out for you, change it to suit your playstyle and needs.
And most importantly, don't ever forget that it should always be fun to play any given build.
Back bar slot 1: You can use Harness Magicka here instead.
Back bar slot 5: You can use Concealed Weapon here instead.
Back bar ulti: You can use Soul Siphon here instead.
You can change around Mass Hysteria and Shadowy Disguise if you find the delay when changing weapons to be annoying.
5-2 armour setup.
5 pieces War Maiden (Belt, Feet, Chest, Legs and Hands).
5 pieces Caluurion's Legacy (Neck, Rings and Weapons). This set can be front barred if you want. Use Precise Regeneration restoration staff on the Back bar if that is the case. This set can also be replaced with a defensive set like Buffer of the Swift or a set with armour bonus.
2 pieces Balorgh (Helm and Shoulder). Both pieces should be heavy.
All armour traits should be Impenetrable. You could change 1-2 to Well-fitted if you want.
Front bar weapon trait should be Nirnhoned.
Back bar weapon trait should be Defending.
All jewelry traits should be Arcane.
Enchant on Helm, chest and legs should be Tri-stat. Use Magicka for a less expensive enchant, but you'll have to adjust your health pool accordingly by putting some attribute points into it.
Enchant on all other armour pieces should be Magicka.
Enchant on Neck should be Spell damage.
Enchant on Ring 1 should be Spell damage.
Enchant on Ring 2 should be Magicka recovery.
If you're really struggling with recovery, you could use Magicka recovery or Spell cost reduction on more than 1 jewelry piece.
Front bar Weapon enchant should be Weapon damage. You could also use a Shock damage enchant.
Back bar Weapon enchant should be whatever you feel like. You could also use Damage Health Poison IX.
Food buff should be Bewitched Sugar Skulls. If you're struggling with recovery, you could use Witchmother's Potent Brew instead, but then you might find your stamina pool to be insufficient.
Use Tri-stat potions to help with recovery and replenish your resources when low. You can use the basic Magicka potions instead.
Don't ever forget that if something in a build doesn't work out for you, change it to suit your playstyle and needs.
And most importantly, don't ever forget that it should always be fun to play any given build.
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
- Hold down the shift key to unlock the next rank.
Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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