Favourite
Build Planer is on Patchlevel 10.2.5
The Shadow
Alliance
Race
Class
Mundusstone
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
cranndarach
Likes
027275
Patch level
Patch 2.7.11
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
**WORK IN PROGRESS**
Meet Lienanarth, my designated thief/assassin. She's more of a fun character than a hard-core group member. She's currently lv 17, so most of the skills are prospective and might change greatly.
The priority skills are the ones from Legerdemain, Thieves' Guild, and Dark Brotherhood, as well as stealth skills (e.g., Stealthy from Wood Elf Skills and Improved Sneak from Medium Armor). Other than that, the goal is to pack some decent magic damage, with enough self-heals (and group, if that's your thing) to stay alive.
A few points in stamina are necessary when most of your time is spent sneaking, and the rest is spent running. Yes, it limits magic damage a bit, but that's the nature of a hybrid for-fun character. Y'ffre's Endurance and to a lesser extent Resist Affliction from Wood Elf Skills are very helpful, because they allow you to make the most of a little stamina, instead of having to spend more attribute points on stamina. Plus, Siphoning comes with good sustain.
Gear
This is very hypothetical at this point, because Lienanarth is so young.
Item sets with 5 items: Ignore the movement speed bonus of sneak are absolutely critical. Night's Silence (crafted set, 2 traits, stamina focus) will work in a pinch, but Shadow Dancer's Raiment (overworld, Greenshade, magicka-focused) looks much more suitable. Three items from Night Terror (overworld, Stormhaven, stamina-focused) will reduce your detection radius and cost of sneak, so that seems like another good set to target. Not sure yet what else.
I am leaning toward 5 pieces of light armor to maximize magicka regen and spell damage, and 2 pieces of medium to get some bonuses to sneak radius and speed. If that puts too much of a limit on stealth, you could flip it and use 5 pieces of medium to really squeeze out the stealth boost. But then you'll lose out on the increased spell crit and spell penetration from light armor. The best choice will probably vary based on the situation, and definitely on personal preference.
Champion points
I do have some assigned, but I'm not going to fill out the trees right now.
Thief:
Focus on The Shadow. The 120-point bonus is practically made for this character. Most points should go into Shade, with a handful in Tumbling (especially if you're like me and accidentally dodge roll all the time), and some in Shadow Ward (which can help when you're trying to run away from, for example, guards). Some points into Arcanist or Mooncalf might prove useful as well.
Mage:
Focus on The Apprentice. Elemental Expert should probably get the bulk of the points, but Elfborn will be very useful since you will have good critical rating, and Blessed will give your heals a boost, which is always good. I also have 10 points in Master-At-Arms in The Atronach, mostly to get Retaliation. The later perks aren't as useful, so I wouldn't do much more on that tree.
Warrior:
Focus on The Lady. This is a fuzzy area for me, but I have the majority of my points split between Hardy and Elemental Defender (25 each), with 14 in Thick Skinned. Do what makes the most sense for you, but you probably want to end up with at least 75 in this tree to get the Critical Leech perk. Up to 30 points in The Steed will also help, probably focusing on Ironclad. Phase and Invigorating Bash are very nice perks. I would not recommend any points in The Lord, because this is more of a solo character, and that is a group-focused tree.
Meet Lienanarth, my designated thief/assassin. She's more of a fun character than a hard-core group member. She's currently lv 17, so most of the skills are prospective and might change greatly.
The priority skills are the ones from Legerdemain, Thieves' Guild, and Dark Brotherhood, as well as stealth skills (e.g., Stealthy from Wood Elf Skills and Improved Sneak from Medium Armor). Other than that, the goal is to pack some decent magic damage, with enough self-heals (and group, if that's your thing) to stay alive.
A few points in stamina are necessary when most of your time is spent sneaking, and the rest is spent running. Yes, it limits magic damage a bit, but that's the nature of a hybrid for-fun character. Y'ffre's Endurance and to a lesser extent Resist Affliction from Wood Elf Skills are very helpful, because they allow you to make the most of a little stamina, instead of having to spend more attribute points on stamina. Plus, Siphoning comes with good sustain.
Gear
This is very hypothetical at this point, because Lienanarth is so young.
Item sets with 5 items: Ignore the movement speed bonus of sneak are absolutely critical. Night's Silence (crafted set, 2 traits, stamina focus) will work in a pinch, but Shadow Dancer's Raiment (overworld, Greenshade, magicka-focused) looks much more suitable. Three items from Night Terror (overworld, Stormhaven, stamina-focused) will reduce your detection radius and cost of sneak, so that seems like another good set to target. Not sure yet what else.
I am leaning toward 5 pieces of light armor to maximize magicka regen and spell damage, and 2 pieces of medium to get some bonuses to sneak radius and speed. If that puts too much of a limit on stealth, you could flip it and use 5 pieces of medium to really squeeze out the stealth boost. But then you'll lose out on the increased spell crit and spell penetration from light armor. The best choice will probably vary based on the situation, and definitely on personal preference.
Champion points
I do have some assigned, but I'm not going to fill out the trees right now.
Thief:
Focus on The Shadow. The 120-point bonus is practically made for this character. Most points should go into Shade, with a handful in Tumbling (especially if you're like me and accidentally dodge roll all the time), and some in Shadow Ward (which can help when you're trying to run away from, for example, guards). Some points into Arcanist or Mooncalf might prove useful as well.
Mage:
Focus on The Apprentice. Elemental Expert should probably get the bulk of the points, but Elfborn will be very useful since you will have good critical rating, and Blessed will give your heals a boost, which is always good. I also have 10 points in Master-At-Arms in The Atronach, mostly to get Retaliation. The later perks aren't as useful, so I wouldn't do much more on that tree.
Warrior:
Focus on The Lady. This is a fuzzy area for me, but I have the majority of my points split between Hardy and Elemental Defender (25 each), with 14 in Thick Skinned. Do what makes the most sense for you, but you probably want to end up with at least 75 in this tree to get the Critical Leech perk. Up to 30 points in The Steed will also help, probably focusing on Ironclad. Phase and Invigorating Bash are very nice perks. I would not recommend any points in The Lord, because this is more of a solo character, and that is a group-focused tree.
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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