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Build Planer is on Patchlevel 10.3.5
sorc tank
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
reflana
Likes
027105
Patch level
Patch 2.6.0
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
http://www.eso-skillfactory.com/en/share/14632/
Skill Points
49 to health. Use armor glyphs to tweak your Magicka and Stamina Ratios.
Leveling
This build is not born, it's refined. Start off with your sorcerer lines. Mix your armor for versatility later (I went 5 heavy, 2 Light). Sanguin Alter (Undaunted) can be a help. Degeneration (Mages Guild - Entropy) will be a big deal so get those lorebooks and morph it fast. A pet makes levelling easier. Later you won't want one, but Hardened Ward can be an tanks friend for the open spell slot so consider levelling Daedric Summoning. Resto staff is suggested because Mutagen leveling will give you the healing bump you're missing early on but if you know that you don't want to support then dual wield for the self heal morph or destruction staff for leveling DPS won't hurt.
Around level 20-25 if you've been keeping up with your skyshards and lorebooks you will start to come into your own. Then the fun begins.
Strategy
You get 5 spells and an ultimate. 1 of those spells is and open slot. I prefer Endless fury (range pull/dps burn) and Hardened Ward, but Sanguin Alter can be a big support ability in boss fights. You'll see what I mean in a minute, but tanking mobs is about Thundering presence + Degeneration. Keep Thundering up at all times unless mobs are stunned or using an ability that only requires range dodging. So throw Thundering, run in and hit 2-3 mobs with degeneration for your heals and start taunting.
Taunts keep aggro in ESO, period. Proximity + DoT help your hate but they won't keep it on pull so Taunt fast or throw and endless fury. Eventually you will get your Undaunted taunt, Inner Fire/Beast, and life becomes easier when you need group aggro if you want to waste a slot for it.
Refresh and reapply these often. High defense, passive damage from AoE and dots, and self heals
Weapon Set 1
+Thundering presence
+Hardened Ward
+Ransack (or Inner Beast)
+Degeneration
+Endless Fury
+Energy Overload
Weapon Set 2
+Thundering
+Degeneration
+Ransack (or Inner Beast)
1H & shield - Power Surge, Sanguin Alter, Bolt Escape/Shielded Assault (gap closers)
Restoration - Siphon + Power Surge
Dual Wield - Blood Craze (get moar health)
Magicka Recovery
The heavy armor and 1H detracts from magicka regen. I keep a 5/2 Heavy to light armor ratio most of the time (you won't miss it) giving some of the passive regen from the light line. Reduction Jewelry and regen food are nice. Set items rock. The Warlock set early on help (I kept mine way past lvl 16). Degeneration is cheap and Thundering presence is the only other requirement. Power Surge (after morph of course) is efficient, even if expensive, damage. Pace it out and switch on your ultimate if needed.
Ultimate
Energy Overload is great. Switch on and off at will and it's free magicka. Throw a taunt and then you have 15 sec to light attack for +magicka until you need another taunt. If you don't have the mages guild taunt loaded then you will need to switch off for a ransack taunt, but by then you should have another 100-150 magicka from this ultimate.
Absorption field gives you group dispel/heal support. This is my set 2 ultimate.
Skills
Storm Calling
Energy Overload
Endless Fury
Thundering Presence
Power Surge
+ all Passives
Dark Magic
Absorption Field Dispel to heal
Crystal Fragments
Encase/Rune for CC versatility
+Unholy Knowledge Passive
Daedric Summoning
Unstable Clanfear
Winged Twilight
Hardened Ward
1 Hand and Shield
Ransack
+Passives
Restoration (Optional)
Mutagen
Force Siphon ** Health Leach
+Cycle of Life
+Absorb/Restoration Expert Passives
Dual Wield (Optional)
Blood Craze (health+hit)
+Damage Passives
Light Armor
Evocation Passive
Recovery Passive
Heavy Armor
+Passives (except Juggernaut)
Mages Guild
Degeneration
+Passives (except Magicka Controller)
Undaunted
Sanguin Alter
Inner Beast
Skill Points
49 to health. Use armor glyphs to tweak your Magicka and Stamina Ratios.
Leveling
This build is not born, it's refined. Start off with your sorcerer lines. Mix your armor for versatility later (I went 5 heavy, 2 Light). Sanguin Alter (Undaunted) can be a help. Degeneration (Mages Guild - Entropy) will be a big deal so get those lorebooks and morph it fast. A pet makes levelling easier. Later you won't want one, but Hardened Ward can be an tanks friend for the open spell slot so consider levelling Daedric Summoning. Resto staff is suggested because Mutagen leveling will give you the healing bump you're missing early on but if you know that you don't want to support then dual wield for the self heal morph or destruction staff for leveling DPS won't hurt.
Around level 20-25 if you've been keeping up with your skyshards and lorebooks you will start to come into your own. Then the fun begins.
Strategy
You get 5 spells and an ultimate. 1 of those spells is and open slot. I prefer Endless fury (range pull/dps burn) and Hardened Ward, but Sanguin Alter can be a big support ability in boss fights. You'll see what I mean in a minute, but tanking mobs is about Thundering presence + Degeneration. Keep Thundering up at all times unless mobs are stunned or using an ability that only requires range dodging. So throw Thundering, run in and hit 2-3 mobs with degeneration for your heals and start taunting.
Taunts keep aggro in ESO, period. Proximity + DoT help your hate but they won't keep it on pull so Taunt fast or throw and endless fury. Eventually you will get your Undaunted taunt, Inner Fire/Beast, and life becomes easier when you need group aggro if you want to waste a slot for it.
Refresh and reapply these often. High defense, passive damage from AoE and dots, and self heals
Weapon Set 1
+Thundering presence
+Hardened Ward
+Ransack (or Inner Beast)
+Degeneration
+Endless Fury
+Energy Overload
Weapon Set 2
+Thundering
+Degeneration
+Ransack (or Inner Beast)
1H & shield - Power Surge, Sanguin Alter, Bolt Escape/Shielded Assault (gap closers)
Restoration - Siphon + Power Surge
Dual Wield - Blood Craze (get moar health)
Magicka Recovery
The heavy armor and 1H detracts from magicka regen. I keep a 5/2 Heavy to light armor ratio most of the time (you won't miss it) giving some of the passive regen from the light line. Reduction Jewelry and regen food are nice. Set items rock. The Warlock set early on help (I kept mine way past lvl 16). Degeneration is cheap and Thundering presence is the only other requirement. Power Surge (after morph of course) is efficient, even if expensive, damage. Pace it out and switch on your ultimate if needed.
Ultimate
Energy Overload is great. Switch on and off at will and it's free magicka. Throw a taunt and then you have 15 sec to light attack for +magicka until you need another taunt. If you don't have the mages guild taunt loaded then you will need to switch off for a ransack taunt, but by then you should have another 100-150 magicka from this ultimate.
Absorption field gives you group dispel/heal support. This is my set 2 ultimate.
Skills
Storm Calling
Energy Overload
Endless Fury
Thundering Presence
Power Surge
+ all Passives
Dark Magic
Absorption Field Dispel to heal
Crystal Fragments
Encase/Rune for CC versatility
+Unholy Knowledge Passive
Daedric Summoning
Unstable Clanfear
Winged Twilight
Hardened Ward
1 Hand and Shield
Ransack
+Passives
Restoration (Optional)
Mutagen
Force Siphon ** Health Leach
+Cycle of Life
+Absorb/Restoration Expert Passives
Dual Wield (Optional)
Blood Craze (health+hit)
+Damage Passives
Light Armor
Evocation Passive
Recovery Passive
Heavy Armor
+Passives (except Juggernaut)
Mages Guild
Degeneration
+Passives (except Magicka Controller)
Undaunted
Sanguin Alter
Inner Beast
Action Bars
Champion Rank: 0
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Attributes
Magicka

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Health

- 0
Stamina

- 0
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Passive Abilities
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Spent:
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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