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Build Planer is on Patchlevel 10.3.5
Macplar
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
Novalith
Likes
015435
Patch level
Patch 2.7.11
- Class
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- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Skill Explanation:
Bar 1 - Sword and Board: You ideally want to use this to apply pressure while staying tanky-ish
Toppling Charge: Gap Closer and Stun, usually will use this as an opener
Blazing Shield: Use this once you're in close, ideally against a group of enemies, to be tanky and set up some burst
Total Dark/Blazing Spear: If you're running with some Stamina hungry people, blazing spear is probably best. against sorcs or other projectile users, Total Dark will be best.
Elemental Weapon: you'll basically spam this skill for your main pressure application. Use the skill, Light attack, rinse repeat as much as you can
Radiant Oppression: Execute ability. 'Nuff said.
Ultimate - Shooting Star: Strong burst with a ground AoE afterwards.
Bar 2 - Resto Staff: This is for healing as well as Magicka Sustain when needed.
Rapid Regeneration: Heal you probably want to keep up as much as possible, solid numbers and fast ticks on the HoT
Purifying Light: Can set up some MAJOR burst in a small group if you focus the right target, with the added bonus of some leftover heals.
Siphon spirit: Apply this to the main target to give Health and Magicka sustain to everyone who attacks them.
Extended Ritual: A nice heal but more importantly it cleanses harmful effects. Use when we are hit with DOTs and debuffs, allies can use a synergy and you automatically cleanse 5 negative effects.
Total Dark or Dark Flare: I prefer Total Dark for Added sustain and to try to get them to be less aggressive, but Dark Flare is a bit of Ranged damage, along with Major Defile (Reduces the healing they take) AND empower. Ideally use this before swapping to your execute on your first bar.
Ultimate - Life Giver: A big heal along with a buff. Could also use the Restoring Light Ultimate if you prefer.
Bar 1 - Sword and Board: You ideally want to use this to apply pressure while staying tanky-ish
Toppling Charge: Gap Closer and Stun, usually will use this as an opener
Blazing Shield: Use this once you're in close, ideally against a group of enemies, to be tanky and set up some burst
Total Dark/Blazing Spear: If you're running with some Stamina hungry people, blazing spear is probably best. against sorcs or other projectile users, Total Dark will be best.
Elemental Weapon: you'll basically spam this skill for your main pressure application. Use the skill, Light attack, rinse repeat as much as you can
Radiant Oppression: Execute ability. 'Nuff said.
Ultimate - Shooting Star: Strong burst with a ground AoE afterwards.
Bar 2 - Resto Staff: This is for healing as well as Magicka Sustain when needed.
Rapid Regeneration: Heal you probably want to keep up as much as possible, solid numbers and fast ticks on the HoT
Purifying Light: Can set up some MAJOR burst in a small group if you focus the right target, with the added bonus of some leftover heals.
Siphon spirit: Apply this to the main target to give Health and Magicka sustain to everyone who attacks them.
Extended Ritual: A nice heal but more importantly it cleanses harmful effects. Use when we are hit with DOTs and debuffs, allies can use a synergy and you automatically cleanse 5 negative effects.
Total Dark or Dark Flare: I prefer Total Dark for Added sustain and to try to get them to be less aggressive, but Dark Flare is a bit of Ranged damage, along with Major Defile (Reduces the healing they take) AND empower. Ideally use this before swapping to your execute on your first bar.
Ultimate - Life Giver: A big heal along with a buff. Could also use the Restoring Light Ultimate if you prefer.
Action Bars
Champion Rank: 0
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Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
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Passive Abilities
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Spent:
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
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Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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