Favourite
Build Planer is on Patchlevel 10.2.5
Sanguine's Blaze
Alliance
Race
Class
Mundusstone
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
Lariana
Likes
129005
Patch level
Patch 2.3.8
- Class
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- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
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- Excavation
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- Emperor
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- Guild
- Thieves guild
- Dark Brotherhood
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- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
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- Enchanting
- Jewelcrafting
Build description
Here's my feisty little dunmer's healer build for veteran dungeons:
Gear (7L; all with magicka enchantments):
5x Kagrenac's Hope (all Divines)
1x Molag Kena shoulder (Infused)
1x Torug's Pact (Divines)
Jewellery:
3x Willpower (all Arcane, one magicka regeneration and two spell cost reduction enchantments)
Weapons:
1x Torug's Pact restoration staff (Nirnhoned, absorb magicka)
1x Torug's Pact destruction staff (Nirnhoned, fire damage)
Healing/damage strategies:
- Activate Radiant Aura (once) and Mutagen (twice) just before starting or in between boss/mob fights. Also anytime in between if I get the chance.
- Combat Prayer to give the DDs some extra damage. If the group has survivability issues, I switch this out with Extended Ritual and tell everyone to stay within the circle.
- Breath of Life on both bars because, even after the nerf, it's an excellent emergency heal.
- Blazing Spear for some AoE damage, and Reflective Light to hit multiple targets for mobs.
- For bosses, I switch out Reflective Light with Dark Flare or a destruction staff spell. Also, keep Elemental Drain up.
Alternative skills:
- Harness Magicka instead of Elemental Drain to give a shield to myself.
Gear (7L; all with magicka enchantments):
5x Kagrenac's Hope (all Divines)
1x Molag Kena shoulder (Infused)
1x Torug's Pact (Divines)
Jewellery:
3x Willpower (all Arcane, one magicka regeneration and two spell cost reduction enchantments)
Weapons:
1x Torug's Pact restoration staff (Nirnhoned, absorb magicka)
1x Torug's Pact destruction staff (Nirnhoned, fire damage)
Healing/damage strategies:
- Activate Radiant Aura (once) and Mutagen (twice) just before starting or in between boss/mob fights. Also anytime in between if I get the chance.
- Combat Prayer to give the DDs some extra damage. If the group has survivability issues, I switch this out with Extended Ritual and tell everyone to stay within the circle.
- Breath of Life on both bars because, even after the nerf, it's an excellent emergency heal.
- Blazing Spear for some AoE damage, and Reflective Light to hit multiple targets for mobs.
- For bosses, I switch out Reflective Light with Dark Flare or a destruction staff spell. Also, keep Elemental Drain up.
Alternative skills:
- Harness Magicka instead of Elemental Drain to give a shield to myself.
Action Bars
Champion Rank: 0
- 0
- 0
- 0
Attributes
Magicka
- 0
Health
- 0
Stamina
- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
Craft
0
Warfare
0
Fitness
0
- Hold down the shift key to unlock the next rank.
Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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