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Build Planer is on Patchlevel 10.2.5
The Dreamers Healer
Alliance
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Race
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Class
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Mundusstone
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Focus
Skill points
0 / 541
Champion points
0 / 3600
User
Arrowheade
Likes
125125
Patch level
Patch 2.7.11
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
Relatively easy built to play, yet extremely powerful healer.
Equipment.
Still are Spell Power Cure set and Worms Raiment set the best combo. Run both 5 pieces. No monster set.
If you dont have these get the easier optainable Julianos set and Combat Physician set.
Skills
Very easy rotation. For heals mostly keep everything on bar 1 up all the time.
Bar 1 For buffs and DoT's
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light (on the boss or most powerfull enemy.)
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and this time start from top again so
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light
and repeat.
Ult on this bar is for healing emergencies.
Bar 2 damage and shield/debuff
Smack down Ult Solar Prison, after Inner Light, if you have a group of enemies, otherwise just follow the rotation
Energy Orb(Use other morph Mystic Orb if you feel you have enough heals and need a bit more damage) Use this with heavy attacks for heals and management of magicka or stamina of teammates and yourself.
Shield, 3 options here.
1 Stamina based, Bone Surge.
2 Magicka based Harness Magicka or Ward Ally.
-Bone surge gives the whole team massive shields that scale with their health. Downside costs quite a bit of Stamina and you don't have alot of it and it lasts 1 second shorter
-Harness Magicka gives you a massive shield and gives magicka if you get hit. Downside only protects yourself.
-Ward Ally gives you and lowest health ally a shield, shield is more powerful the more health you have lost. Downside are the smallest shields of the 3 options.
-If someone else in the group runs Bone Surge swap out this option for Pulsar. Which cuts down health by 10% for everything in range that is an enemy. Also works on bosses. Meaning your whole group just cuts down things so much faster.
Luminous Shards decent DoT and gives your team more sustain with its synergy which gives stamina or magicka based on your build.
Breath of Life use when a teammate goes under 65% health.
Inner Light don't use it unless you are going to use damage Ult. The passive in the mages guild skill line gives you good chance to get Empower if you use a Mage Skill. Making your next skill 20% more powerful, as you can imagine great for Ults.
Equipment.
Still are Spell Power Cure set and Worms Raiment set the best combo. Run both 5 pieces. No monster set.
If you dont have these get the easier optainable Julianos set and Combat Physician set.
Skills
Very easy rotation. For heals mostly keep everything on bar 1 up all the time.
Bar 1 For buffs and DoT's
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light (on the boss or most powerfull enemy.)
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and this time start from top again so
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light
and repeat.
Ult on this bar is for healing emergencies.
Bar 2 damage and shield/debuff
Smack down Ult Solar Prison, after Inner Light, if you have a group of enemies, otherwise just follow the rotation
Energy Orb(Use other morph Mystic Orb if you feel you have enough heals and need a bit more damage) Use this with heavy attacks for heals and management of magicka or stamina of teammates and yourself.
Shield, 3 options here.
1 Stamina based, Bone Surge.
2 Magicka based Harness Magicka or Ward Ally.
-Bone surge gives the whole team massive shields that scale with their health. Downside costs quite a bit of Stamina and you don't have alot of it and it lasts 1 second shorter
-Harness Magicka gives you a massive shield and gives magicka if you get hit. Downside only protects yourself.
-Ward Ally gives you and lowest health ally a shield, shield is more powerful the more health you have lost. Downside are the smallest shields of the 3 options.
-If someone else in the group runs Bone Surge swap out this option for Pulsar. Which cuts down health by 10% for everything in range that is an enemy. Also works on bosses. Meaning your whole group just cuts down things so much faster.
Luminous Shards decent DoT and gives your team more sustain with its synergy which gives stamina or magicka based on your build.
Breath of Life use when a teammate goes under 65% health.
Inner Light don't use it unless you are going to use damage Ult. The passive in the mages guild skill line gives you good chance to get Empower if you use a Mage Skill. Making your next skill 20% more powerful, as you can imagine great for Ults.
Action Bars
Champion Rank: 0
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0
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0
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0
Attributes
Magicka
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- 0
Health
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- 0
Stamina
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- 0
Sets
- No Set selected
Passive Abilities
- No passive abilities selected
Spent:
0
Back
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- Hold down the shift key to unlock the next rank.
Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected
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