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Build Planer is on Patchlevel 10.3.5
Almost Complete Frost Warden DPS (Comfort Skills)
Alliance

Race

Class

Mundusstone

Skill points
0 / 541
Champion points
0 / 3600
User
McBumblesnocht
Likes
01455
Patch level
Patch 10.3.5
- Class
- Please select a class in the top menu.
- Weapon
- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- World
- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
- Alliance War
- Assault
- Emperor
- Support
- Guild
- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
- Racial
- Please select a race in the top menu.
- Craft
- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
Build description
This is probably a useless build to most as it's really only missing one piece of gear, the Master's Ice Staff (perfected or otherwise) from Dragonstar Arena, from being actually complete. For that build, you'd sub out Crushing Wall on the back for the Whorl Ice Staff and use the Master's Ice Staff on the front and swap enchantments and traits accordingly. Frostbite is /good/, but you can definitely do better, think literally any meta set like Pillar of Nirn or something, but even something basic like Mother's Sorrow can perform equally and something like Order's Wrath is just better entirely. I run Frostbite because it's thematic, and it really does hold up fine. It's just not gonna be pushing the needle on the parse dummy. I've made this build because this is the first build I'm making on this site and this is just what I have on at the moment. I think this build can handle any solo content in the game and most group content ran solo because Warden is quite a tanky class regardless of what skills or playstyle you are running, but for the most difficult content like Vet Dungeons that can really stress test you and your build a few points into health can't hurt. The skills listed are entirely because they are what I'm comfortable running with and really only about five I'd consider mandatory. Those being: Deep Fissure (for solo non-negotiable, for group content Sub Assault is better dps, but I just can't pull myself off of AOE Major and Minor Breech), Destructive Reach, Winter's Grasp, Wall of Elements (either morph is totally fine, I really don't think it matters), and Arctic Blast. Four of these skills, all less Scorch and its morphs, have a higher chance to proc Chilled, WHICH IS THE REASON THE BUILD EXISTS. Seriously, if they nerf Chilled or change it in a direction that takes it away from a DPS skill, this build dies.
Action Bars
Champion Rank: 0
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0
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0
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0
Attributes
Magicka

- 0
Health

- 0
Stamina

- 0
Sets
- 5x Frostbite
- 4x Whorl of the Depths
- 2x Iceheart
- 1x Crushing Wall
Passive Abilities
- No passive abilities selected
Spent:
0
Back






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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Iceheart
Heavy Armor
Legendary


Shoulders
Iceheart
Medium Armor
Legendary


Hand
Frostbite
Light Armor
Legendary


Chest
Frostbite
Light Armor
Legendary


Waist
Frostbite
Light Armor
Legendary


Legs
Frostbite
Light Armor
Legendary


Feet
Frostbite
Light Armor
Legendary


Neck
Whorl of the Depths
Accessories
Legendary


Ring
Whorl of the Depths
Accessories
Legendary


Ring
Whorl of the Depths
Accessories
Legendary


Slot
Set
Weapon Type
Quality
Trait
Enchantment
Main hand
Whorl of the Depths
Ice Staff
Legendary


Offhand
Whorl of the Depths
Ice Staff
Legendary


Poison
No Poison selected
Main hand
Crushing Wall
Ice Staff
Legendary


Offhand
Crushing Wall
Ice Staff
Legendary


Poison
No Poison selected
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