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Le planificateur de compétences a le niveau de correctif 10.2.5
Golnebo Master of Allround DK
Faction
Race
Classe
Pierre de Mundus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Golnebo
J'aime
022635
Mise a jour
Patch 2.7.11
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
Description
Based on this build:
http://tamrielfoundry.com/topic/ouroboros-the-complete-guide-to-magicka-dk-dd-healer-tank-and-pvp-db/
Allround DK. Very fun to play. Can achieve great heights.
Gear:
|Type...........|Set.............................|Trait.............|Enchant........|Type.......|
|----------------|-----------------------------|-----------------|-------------------|-------------|
|Head..........|Grothdarr Visage.....|Divines.......|Magicka.........|Heavy.....|
|Shoulders.|Grothdarr Arm.........|Divines.......|Magicka.........|Medium..|
|Chest........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Waist........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Gloves......|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Breeches..|Breeches of the Sun.|Divines.......|Magicka..........|Light......|
|Shoes........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Neck..........|Necklace of the Sun.|Arcane........|Spell DMG......|...............|
|Ring 1........|Ring of the Sun.........|Arcane........|Spell DMG......|...............|
|Ring 2........|Ring of the Sun.........|Arcane........|Spell DMG......|...............|
|H1 Staff.....|Infer staff of the Sun|Sharpened.|Weapon DMG|Inferno..|
|H2 Staff.....|Burning SpellW Staff|Sharpened.|Weapon DMG|Inferno..|
Mundus:
Thief.
Food:
Max Health Inc + Max Magicka Inc
Potion:
Spell Power + Mag regen
Rotation:
AoE/ Trash: Buff up by using Molten Armaments. If you have time, full heavy attack the biggest trash mob just to get the fight started. Make sure at least one mob has Elemental Drain debuff on them at all times, preferably all the larger mobs in the pack. Cast Eruption in the middle, then Draw Essence into the pack and got to town with Burning Talons, recasting Draw Essence whenever the second explosion goes off (roughly after 1 to 2 Talon casts). If it’s a particularly beefy trash pull make sure to switch to your main bar to place Engulfing Flames on the trash at least, and Unstable Wall of Elements for an even greater damage boost. I only recommend this if you’re not hurting, though. Stay on your off bar and spam Draw Essence if you’re in trouble. There will rarely ever be a trash pull more complicated than a simple stack and burn, however.
Single Target/ Boss: This is where the feared reputation of a magicka DK comes in. The general idea is simply to refresh all our DoT’s, buffs and debuffs on cooldown, and weave Molten Whip with medium attacks in the process.
(Key: Molten Whip = MW, Elemental Blockade = EB, Burning Embers = BE, Engulfing Flames = EF, Flames of Oblivion = FoO, Eruption = Eru, Elemental Drain = ED, Molten Armaments = MA, Medium Attack = Med, Full Heavy Attack = Full)
Cycle 1: EF, Med, BE, Med, EB, Med Cycle 2: FoO, Med, EF, Med, BE, Med, EB, Med Cycle 3: (Bar Swap) ED, Med, Eru, (Bar Swap) EF, Med, BE, Med, EB, Med Cycle 4: (Bar Swap) MA, Med, ED, Med, Eru, (Bar Swap) FoO, Med, EF, Med, BE, Med, EB, Med
There’s a lot of pre-cooldown refreshing with these cycles, so it’s more of a starting point. You want to get to the point of naturally weaving any skill that’s about to expire instead of your Molten Whip when you need to. I’d recommend a cooldown tracking add-on like Srendarr for this. That being said, thee rotation with the cycles above is as follows:
MA, Full, ED, Med, Eru, (Bar Swap) : FoO, Med, EF, Med, BE, Med, EB, Med : (MW, Med) x 5~6, Cycle 3 : (MW, Med) x 4~5, Cycle 2 : (MW, Med) x 5~6, Cycle 1 : (MW, Med) x 4~5, Cycle 4 : (MW, Med) x 5~6, Cycle 1 : (MW, Med) x 4~5, Cycle 2 :Repeat Steps 3-8 until dead :D
If at any point during the fight you start hurting, don’t forget you can cash in you Burning Embers heal at anytime by recasting it; with this much of a boost to its damage it could very well heal you from zero to full by itself. If it’ll save the run, it’s worth breaking rotation. When a few larger mobs spawn during a fight, continue the rotation exactly as you left it from that boss; if it’s a large trash pack, break entirely and use your AoE setup. It’s a good idea to begin single-target rotation from the start afterward, if you’re unsure of where your cooldowns are at.
Based on this build:
http://tamrielfoundry.com/topic/ouroboros-the-complete-guide-to-magicka-dk-dd-healer-tank-and-pvp-db/
Allround DK. Very fun to play. Can achieve great heights.
Gear:
|Type...........|Set.............................|Trait.............|Enchant........|Type.......|
|----------------|-----------------------------|-----------------|-------------------|-------------|
|Head..........|Grothdarr Visage.....|Divines.......|Magicka.........|Heavy.....|
|Shoulders.|Grothdarr Arm.........|Divines.......|Magicka.........|Medium..|
|Chest........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Waist........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Gloves......|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Breeches..|Breeches of the Sun.|Divines.......|Magicka..........|Light......|
|Shoes........|Burning SpellWeave.|Divines.......|Magicka..........|Light......|
|Neck..........|Necklace of the Sun.|Arcane........|Spell DMG......|...............|
|Ring 1........|Ring of the Sun.........|Arcane........|Spell DMG......|...............|
|Ring 2........|Ring of the Sun.........|Arcane........|Spell DMG......|...............|
|H1 Staff.....|Infer staff of the Sun|Sharpened.|Weapon DMG|Inferno..|
|H2 Staff.....|Burning SpellW Staff|Sharpened.|Weapon DMG|Inferno..|
Mundus:
Thief.
Food:
Max Health Inc + Max Magicka Inc
Potion:
Spell Power + Mag regen
Rotation:
AoE/ Trash: Buff up by using Molten Armaments. If you have time, full heavy attack the biggest trash mob just to get the fight started. Make sure at least one mob has Elemental Drain debuff on them at all times, preferably all the larger mobs in the pack. Cast Eruption in the middle, then Draw Essence into the pack and got to town with Burning Talons, recasting Draw Essence whenever the second explosion goes off (roughly after 1 to 2 Talon casts). If it’s a particularly beefy trash pull make sure to switch to your main bar to place Engulfing Flames on the trash at least, and Unstable Wall of Elements for an even greater damage boost. I only recommend this if you’re not hurting, though. Stay on your off bar and spam Draw Essence if you’re in trouble. There will rarely ever be a trash pull more complicated than a simple stack and burn, however.
Single Target/ Boss: This is where the feared reputation of a magicka DK comes in. The general idea is simply to refresh all our DoT’s, buffs and debuffs on cooldown, and weave Molten Whip with medium attacks in the process.
(Key: Molten Whip = MW, Elemental Blockade = EB, Burning Embers = BE, Engulfing Flames = EF, Flames of Oblivion = FoO, Eruption = Eru, Elemental Drain = ED, Molten Armaments = MA, Medium Attack = Med, Full Heavy Attack = Full)
Cycle 1: EF, Med, BE, Med, EB, Med Cycle 2: FoO, Med, EF, Med, BE, Med, EB, Med Cycle 3: (Bar Swap) ED, Med, Eru, (Bar Swap) EF, Med, BE, Med, EB, Med Cycle 4: (Bar Swap) MA, Med, ED, Med, Eru, (Bar Swap) FoO, Med, EF, Med, BE, Med, EB, Med
There’s a lot of pre-cooldown refreshing with these cycles, so it’s more of a starting point. You want to get to the point of naturally weaving any skill that’s about to expire instead of your Molten Whip when you need to. I’d recommend a cooldown tracking add-on like Srendarr for this. That being said, thee rotation with the cycles above is as follows:
MA, Full, ED, Med, Eru, (Bar Swap) : FoO, Med, EF, Med, BE, Med, EB, Med : (MW, Med) x 5~6, Cycle 3 : (MW, Med) x 4~5, Cycle 2 : (MW, Med) x 5~6, Cycle 1 : (MW, Med) x 4~5, Cycle 4 : (MW, Med) x 5~6, Cycle 1 : (MW, Med) x 4~5, Cycle 2 :Repeat Steps 3-8 until dead :D
If at any point during the fight you start hurting, don’t forget you can cash in you Burning Embers heal at anytime by recasting it; with this much of a boost to its damage it could very well heal you from zero to full by itself. If it’ll save the run, it’s worth breaking rotation. When a few larger mobs spawn during a fight, continue the rotation exactly as you left it from that boss; if it’s a large trash pack, break entirely and use your AoE setup. It’s a good idea to begin single-target rotation from the start afterward, if you’re unsure of where your cooldowns are at.
Barre d'action
Rang de Champion: 0
- 0
- 0
- 0
Points d'attribut
Magie
- 0
Santé
- 0
Vigueur
- 0
Ensembles
- No Set selected
Sorts passifs
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Dépensé:
0
Retour
Artisanat
0
Guerre
0
Dynamisme
0
- Maintenez la touche Majuscule enfoncée pour déverrouiller le rang suivant.
Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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