Favoris
Le planificateur de compétences a le niveau de correctif 10.2.5
PvE - DK
Faction
Race
Classe
Pierre de Mundus
Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Thohaido
J'aime
01785
Mise a jour
Patch 8.3.5
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
Some bits of information:
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Ardent Flame skillline:
Ultimate - Standard of Might is *the* Ultimate for DK-DDs and the go to Ult for pretty much any boss fight.
Active Skills:
- Molten Whip: is the main spamable for DK-DDs in pretty much any boss fight. This Morph also benefits from the stacking bonus from other Ardent Flame abilities.
- Searing Strike (into Venomous Claw): a very strong DoT that ramps up in damage the longer it ticks (therefore the preferred Morph nowadays
- Fiery Breath: the Morph is dependent on situation; Noxious Breath is for situations where you need a Major Breach source on hand; Engulfing Flames has a 6% damage bonus, but if another DK in group runs this, it doesn't really give any benefit apart from the DoT
- Chains of Devastation: With the 'Scribes of Fate' patch this skill got the Major Berserk buff added to it, which is a good chunk of damage improvement, but it is only 4 seconds long and the fact that you pull yourself towards the boss with this ability it might not be viable to run in some situations.
- Flames of Oblivion: good due to the Major Prophecy and Savagery buff, counts toward the whip stacking, can be used as a spamable when you have multiple targets; a standard skill that you always want on your front bar
Passive Skills:
All of the passives are benefiting a DD so you should pick all of them up.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Draconic Power skillline:
Ultimate - not used
Active Skills:
- Spiked Armor: not used (Volatile Armor morph maybe used in very niche situations)
- Burning Talons: a very cost intensive skill that hits your sustain a lot, but is more or less a skill you always want in your setup due to the high damage + the high damage sinergie for allies
- Coagulating Blood: In situations where you need a fast heal this is a strong option
- Protective Scale: not used on DD
- Deep Breath: good AoE damage + a heal dependent on afflicted damage; finds its use in some situations
Passive Skills:
All of the passives are benefiting your survival, so they are worth picking up
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Earthen Heart skillline:
Ultimate - not really used (maybe Corrosive Armor in niche situations)
Active Skills:
- Stone Giant: can be used on a DD for the stagger buff if not maintained by a Tank
- Igneous Weapons: can be used by a DD to keep up the Major Brutality and Sorcery buff if not maintained by a Tank
- Obsidian Shield: not used
- Petrify: not used
- Eruption: strong AoE skill pretty much always used on a DD
Passive Skills:
All of the passives are benefiting you (and your group)
- Battle Roar: the amount of point you spent in this passive depend on what sets you run, if you use Bahsei or Coral Riptide you only want 1 point in it, as it otherwise would bring your recourse pools up to high (making you loose damage); with any other set you can put in 2 points to benefit fully from the recourse gain
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
If you click through the other different skilllines I have picked up skills that can be used dependent on weapons used and situations. (skills which haven't been morphed mean, that both morphs can be used dependent on situation/sustain)
There is also a sort of generic skill loadout if you are a full parse DD (that is not using Tzogvin or other sets that give Minor Force).
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
When it comes to rotation it is always better when you can do a dynamic rotation and keep up skills this way; If you use Talons in your rotation the ideal way to use it, is: Talons - 3*skills - Talons - 3*skills - .....
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Equipt blue CP is also a general guidance and can vary depending on situation and skills used.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Ardent Flame skillline:
Ultimate - Standard of Might is *the* Ultimate for DK-DDs and the go to Ult for pretty much any boss fight.
Active Skills:
- Molten Whip: is the main spamable for DK-DDs in pretty much any boss fight. This Morph also benefits from the stacking bonus from other Ardent Flame abilities.
- Searing Strike (into Venomous Claw): a very strong DoT that ramps up in damage the longer it ticks (therefore the preferred Morph nowadays
- Fiery Breath: the Morph is dependent on situation; Noxious Breath is for situations where you need a Major Breach source on hand; Engulfing Flames has a 6% damage bonus, but if another DK in group runs this, it doesn't really give any benefit apart from the DoT
- Chains of Devastation: With the 'Scribes of Fate' patch this skill got the Major Berserk buff added to it, which is a good chunk of damage improvement, but it is only 4 seconds long and the fact that you pull yourself towards the boss with this ability it might not be viable to run in some situations.
- Flames of Oblivion: good due to the Major Prophecy and Savagery buff, counts toward the whip stacking, can be used as a spamable when you have multiple targets; a standard skill that you always want on your front bar
Passive Skills:
All of the passives are benefiting a DD so you should pick all of them up.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Draconic Power skillline:
Ultimate - not used
Active Skills:
- Spiked Armor: not used (Volatile Armor morph maybe used in very niche situations)
- Burning Talons: a very cost intensive skill that hits your sustain a lot, but is more or less a skill you always want in your setup due to the high damage + the high damage sinergie for allies
- Coagulating Blood: In situations where you need a fast heal this is a strong option
- Protective Scale: not used on DD
- Deep Breath: good AoE damage + a heal dependent on afflicted damage; finds its use in some situations
Passive Skills:
All of the passives are benefiting your survival, so they are worth picking up
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Earthen Heart skillline:
Ultimate - not really used (maybe Corrosive Armor in niche situations)
Active Skills:
- Stone Giant: can be used on a DD for the stagger buff if not maintained by a Tank
- Igneous Weapons: can be used by a DD to keep up the Major Brutality and Sorcery buff if not maintained by a Tank
- Obsidian Shield: not used
- Petrify: not used
- Eruption: strong AoE skill pretty much always used on a DD
Passive Skills:
All of the passives are benefiting you (and your group)
- Battle Roar: the amount of point you spent in this passive depend on what sets you run, if you use Bahsei or Coral Riptide you only want 1 point in it, as it otherwise would bring your recourse pools up to high (making you loose damage); with any other set you can put in 2 points to benefit fully from the recourse gain
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
If you click through the other different skilllines I have picked up skills that can be used dependent on weapons used and situations. (skills which haven't been morphed mean, that both morphs can be used dependent on situation/sustain)
There is also a sort of generic skill loadout if you are a full parse DD (that is not using Tzogvin or other sets that give Minor Force).
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
When it comes to rotation it is always better when you can do a dynamic rotation and keep up skills this way; If you use Talons in your rotation the ideal way to use it, is: Talons - 3*skills - Talons - 3*skills - .....
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Equipt blue CP is also a general guidance and can vary depending on situation and skills used.
Barre d'action
Rang de Champion: 0
- 0
- 0
- 0
Points d'attribut
Magie
- 0
Santé
- 0
Vigueur
- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour
Artisanat
0
Guerre
0
Dynamisme
0
- Maintenez la touche Majuscule enfoncée pour déverrouiller le rang suivant.
Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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