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Le planificateur de compétences a le niveau de correctif 10.3.5
Warden Stamina Mender
Faction

Race

Classe

Pierre de Mundus

Points
70 / 541
Points Champion
0 / 3600
Utilisateur
Sayaka
J'aime
216545
Mise a jour
Patch 5.3.8
- Classe
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
Armor: Powerful Assault
5-Piece Set: Battlefield Acrobat
Monster Set: Sentinel Of Rkugamz
Abilities: 1st Bar
-Rending Slashes: Very cheap, applies a damage over time.
-Soothing Spores: Main burst heal. Has increased heal on closer range.
-Echoing Vigor: Heal over time and Courage buff (thanks to Powerful Assault).
-Circle Of Preservation: Minor Protection + Stamina Regeneration + Heal over time in an area.
-Nature's Embrace: Grasp to an ally to teleport to your ally. Heals both you and ally while granting you Ultimate charge. Since were close-ranged this ability can help us get out of tight situations by grasping onto a ranged ally, or save a ranged ally where our heals cannot reach them. The ultimate charge bonus + Nord racial passive + Replenishing Barrier ult charge = getting Replenishing Barrier way quicker.
-Replenishing Barrier: Huge shield, also rewards us with magicka and some ult charge back when the effect ends.
--Second Bar:
-Growing Swarm: Another Damage Over Time that debuffs with Minor Vulnerability.
-Energy Orb: Resources to allies.
-Green Lotus: Light and Heavy attacks also heal and gives us damage buffs.
-Expansive Frost Cloak: Resistance buff.
-Bull Netch: To gain Stamina over time.
-Aggressive Horn: Resources and Major Force.
I generally chose DoTs over direct damage to be able to benefit from light/heavy (Green Lotus) attacks as much as possible while still dealing damage through DoTs. I chose Replenishing Barrier over Secluded Grove, because we already have lots of healing abilities and by using Replenishing barrier we also get 10% more max Magicka. If extra healing desperately needed i can just switch to Reviving Barrier. The Barrier ult is way more beneficial than Secluded Grove. I didnt slot Subterranean Assault because someone in the group (most likely tank or dps) has Major Fracture source. Since debuffs wont stack having extra DoT is more beneficial.
5-Piece Set: Battlefield Acrobat
Monster Set: Sentinel Of Rkugamz
Abilities: 1st Bar
-Rending Slashes: Very cheap, applies a damage over time.
-Soothing Spores: Main burst heal. Has increased heal on closer range.
-Echoing Vigor: Heal over time and Courage buff (thanks to Powerful Assault).
-Circle Of Preservation: Minor Protection + Stamina Regeneration + Heal over time in an area.
-Nature's Embrace: Grasp to an ally to teleport to your ally. Heals both you and ally while granting you Ultimate charge. Since were close-ranged this ability can help us get out of tight situations by grasping onto a ranged ally, or save a ranged ally where our heals cannot reach them. The ultimate charge bonus + Nord racial passive + Replenishing Barrier ult charge = getting Replenishing Barrier way quicker.
-Replenishing Barrier: Huge shield, also rewards us with magicka and some ult charge back when the effect ends.
--Second Bar:
-Growing Swarm: Another Damage Over Time that debuffs with Minor Vulnerability.
-Energy Orb: Resources to allies.
-Green Lotus: Light and Heavy attacks also heal and gives us damage buffs.
-Expansive Frost Cloak: Resistance buff.
-Bull Netch: To gain Stamina over time.
-Aggressive Horn: Resources and Major Force.
I generally chose DoTs over direct damage to be able to benefit from light/heavy (Green Lotus) attacks as much as possible while still dealing damage through DoTs. I chose Replenishing Barrier over Secluded Grove, because we already have lots of healing abilities and by using Replenishing barrier we also get 10% more max Magicka. If extra healing desperately needed i can just switch to Reviving Barrier. The Barrier ult is way more beneficial than Secluded Grove. I didnt slot Subterranean Assault because someone in the group (most likely tank or dps) has Major Fracture source. Since debuffs wont stack having extra DoT is more beneficial.
Barre d'action
Rang de Champion: 0
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0
-
0
-
0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 64
Ensembles
- No Set selected
Sorts passifs
Dépensé:
0
Retour






Pièce d'ensemble
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