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Le planificateur de compétences a le niveau de correctif 10.3.5
Solo 1 Magicka-variant
Faction

Race

Classe

Pierre de Mundus

Points
0 / 541
Points Champion
0 / 3600
Utilisateur
JackRackham
J'aime
028475
Mise a jour
Patch 2.7.4
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
The main point of this build is to outlast your opponents.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Ideal for solo. It's full of self-healing(6/12 abilities heal you in some way, 8/12 with Resolving Vigor and Veil of Blades) and self-buffs such as major berserk, brutality and sorcery. There are also some debuffs such as major fracture, breach and snares.
For grouping purposes, I'll switch out Merciless Resolve for either Funnel Health or Resolving Vigor. I'll also switch out the Elemental Rage ultimate for Veil of Blades. Sanguine Altar should be kept up at all times during a battle.
For the purpose of close-range self-healing, Sanguine Altar and Dampen Magic work incredibly together.
I was considering sacrificing some light armor(and all the benefits that come with it) for Heavy Armor, in order to increase the duration of the Shadow Barrier passive after every time I use Surprise Attack. However, this is unnecessary since Surprise Attack is perfect for spamming, so there's no need to extend the duration of the Shadow Barrier passive. The bonuses you get from a full set of light armor are far more advantageous, including the buff to Dampen Magic.
Possible changes to this build:
1) Switching Degeneration/Siphoning Attacks/Harness Magic out for:
- Invigorating Drain - In groups this ability is amazing because not only does it restore a large chunk of your health, it also stuns the target for three seconds. Your team can easily capitalize on this.
- Lotus Fan - The reason for this is that Sap Essence has a limited range, so teleporting in with Lotus Fan, doing some AoE damage, then doubling-down on that AoE damage while also healing yourself and giving yourself Major Sorcery with Sap Essence can be extremely devastating.
- Resolving Vigor - All around amazing healing ability.
- Blockade of Storms - to gain a damage boost from the Tri-focus and Ancient Knowledge passives.
- Impale - Amazing damage potential.
- Balance - Good way of getting back magicka, but risky.
- Elemental Drain - Safer alternative to Balance, but requires more work on your part.
- Dark Shades - procs Shadow Barrier, in addition to the benefits the ability itself grants.
- Crippling Grasp - Great DoT, plus good CC.
Not sure exactly which light armor set I will use or how I will allocate my Champion Points. Will update later. Also, I intend to change my race from Bosmer to either Altmer or Breton later on down the road, so don't worry about that. I originally wanted to make a stamblade, but later changed my mind.
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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