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Le planificateur de compétences a le niveau de correctif 10.3.5
Dro m'Athra Runecaster
Faction

Race

Classe

Pierre de Mundus

Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Tahu_mage
J'aime
019335
Mise a jour
Patch 4.3.9
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
Necromancer Khajit healer. PUG proof.
Sets:
Spell Power Cure - group support 'DPS'
The Worm's Raiment - group support 'magicka skill cost reduction'
Nightflame - Healing proc set
We need 1 bone lord skill due to passives: When slotted it gives magicka restore on enemy death. When active it will give extra 10% damage on our DOT's. Furthermore bone armor increases your resistances by a lot.
We need 1 pet up all the time for the extra magicka recovery from passives. Spirit guardian is a small HOT, but duration is longer and gives 10% damage reduction.
Replaced healing springs with enduring undeath: It consumes corpses so can generate ultimate due to passives. Also it is a very strong healing over time ability.
Opted for blood sacrifice because it also consumes corpses. Enduring undeath and Blood sacrifice give extra heals to proc the monster set and SPC.
Expunge and modify can restore resources and gives magicka reduction 3% on healing skills on the bar + the ultimate.
We need a living death skill on both bars because of the passive which gives extra crit healing chance. This works exceptionally well with the Khajit passives.
As a healer your job is not only heal but provide buffs and resources for your group.
Therefore we have following skills:
- Combat prayer: +8% damage buff
- Energy orb: the synergy restores resources for your group
- Boneyard: Decreases spell en physical resistance of enemies
- Elemental Blockade: Can proc Concussion = 8% damage vulnerabiliyt for enemies
- Elemental drain: Only used on bosses: gives magicka back to group when damaging enemy
- Aggresive horn: Increases max stats + critical damage.
Last note:
Renewing animation is your oh crap button. Instant rezz of death allies. It is quite costly though.
Sets:
Spell Power Cure - group support 'DPS'
The Worm's Raiment - group support 'magicka skill cost reduction'
Nightflame - Healing proc set
We need 1 bone lord skill due to passives: When slotted it gives magicka restore on enemy death. When active it will give extra 10% damage on our DOT's. Furthermore bone armor increases your resistances by a lot.
We need 1 pet up all the time for the extra magicka recovery from passives. Spirit guardian is a small HOT, but duration is longer and gives 10% damage reduction.
Replaced healing springs with enduring undeath: It consumes corpses so can generate ultimate due to passives. Also it is a very strong healing over time ability.
Opted for blood sacrifice because it also consumes corpses. Enduring undeath and Blood sacrifice give extra heals to proc the monster set and SPC.
Expunge and modify can restore resources and gives magicka reduction 3% on healing skills on the bar + the ultimate.
We need a living death skill on both bars because of the passive which gives extra crit healing chance. This works exceptionally well with the Khajit passives.
As a healer your job is not only heal but provide buffs and resources for your group.
Therefore we have following skills:
- Combat prayer: +8% damage buff
- Energy orb: the synergy restores resources for your group
- Boneyard: Decreases spell en physical resistance of enemies
- Elemental Blockade: Can proc Concussion = 8% damage vulnerabiliyt for enemies
- Elemental drain: Only used on bosses: gives magicka back to group when damaging enemy
- Aggresive horn: Increases max stats + critical damage.
Last note:
Renewing animation is your oh crap button. Instant rezz of death allies. It is quite costly though.
Barre d'action
Rang de Champion: 0
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0
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0
-
0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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