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Le planificateur de compétences a le niveau de correctif 10.3.5
Necro Group Tank- The Desecration
Faction

Race

Classe

Pierre de Mundus

Points
0 / 541
Points Champion
0 / 3600
Utilisateur
SKI1775
J'aime
115355
Mise a jour
Patch 6.0.5
- Classe
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- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
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- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
*THIS IS AN UNTESTED THEORY BUILD THAT IS BEING TWEAKED*
The reason for the Lightning back bar is so that the tank can create off balance so that the group can utilize Stuhn's; the back bar can be changed to an ice staff depending on ZERG leader's wishes or tank preference. If you take the lightning staff off I would suggest not running the wall and running "Expunge and Modify" to help with Resources this can also be swapped for "Proxy Det." Last thing is you can run the Mage Mundus if you wish for Mag recovery, but I would just run 3 Tri-recover glyphs on jewelry (or straight mag glyphs) with a mix of Healthy, and infused maybe even Harmony, with Tri-stat on bigs ( Chest, legs and Helm) impen the rest Health glyphs ( Gloves, boots, waist, and shoulder) in Divines or trait of your Comfort . For gear sets this is up to you, but in theory "Durok's Bane" and " Frozen Watcher" presents good debuffs as well as some passive damage with the caps to Resistances the tank should be alright. for helm we are going with a HEAVY Thurvokun head, medium shoulders for undaunted passives, but if you like you can run both in Heavy or any combination .
The reason for the Lightning back bar is so that the tank can create off balance so that the group can utilize Stuhn's; the back bar can be changed to an ice staff depending on ZERG leader's wishes or tank preference. If you take the lightning staff off I would suggest not running the wall and running "Expunge and Modify" to help with Resources this can also be swapped for "Proxy Det." Last thing is you can run the Mage Mundus if you wish for Mag recovery, but I would just run 3 Tri-recover glyphs on jewelry (or straight mag glyphs) with a mix of Healthy, and infused maybe even Harmony, with Tri-stat on bigs ( Chest, legs and Helm) impen the rest Health glyphs ( Gloves, boots, waist, and shoulder) in Divines or trait of your Comfort . For gear sets this is up to you, but in theory "Durok's Bane" and " Frozen Watcher" presents good debuffs as well as some passive damage with the caps to Resistances the tank should be alright. for helm we are going with a HEAVY Thurvokun head, medium shoulders for undaunted passives, but if you like you can run both in Heavy or any combination .
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
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Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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