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Le planificateur de compétences a le niveau de correctif 10.3.5
Hiru Drákon (DW MAG SORC)
Faction

Race

Classe

Pierre de Mundus

Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
godofolimpo
J'aime
014265
Mise a jour
Patch 4.3.9
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
“Nearly all men can stand adversity, but if you want to test a man’s character, give him power.” - Abraham Lincoln
Gear:
Slot: Head; Set: The Troll King; Weight: Heavy;
Trait: Impenetrable; Enchant: Magicka;
Slot: Shoulders; Set: The Troll King; Weight: Medium;
Trait: Impenetrable; Enchant: Magicka;
Slot: Gloves; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Legs; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Chest; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Belt; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Boots; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Necklace; Set: Torug's Pact; Weight: Jewelry;
Trait: Arcane; Enchant: Stamina Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Main Hand;
Trait: Nirnhoned; Enchant: Shock Damage;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Off Hand;
Trait: Infused; Enchant: Shock Damage;
Slot: Staff; Set: Torug's Pact; Weight; Weight: Restoration;
Trait: Infused; Enchant: Weapon Damage;
Food:
Clockwork Citrus Filet: Max Health and Magicka, Health and Magicka Recovery (Red Meat + Lemon + Frost Mirriam + Perfect Roe);
Longfin Pasty with Melon Sauce: Max Health, Magicka and Stamina (Fish + Melon + Greens + Frost Mirriam);
Potion:
Essence of Spell Critical: Increase Spell Critical, Restore Health and Magicka (Bugloss + Lady's Smock + Water Hyacinth);
Essence of Health: Restore Health, Magicka and Stamina (Bugloss + Columbine + Mountain Flower);
Race:
Altmer: Another good choice, especially due to increased spell damage. The stamina return on High Elf is really nice, and you can always use more stamina recovery as a magicka character in PvP.
Argonian: Obviously the master race of PvP, the potions passive makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in PvP, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PvP.
Breton: The racial changes made this race the best choice for builds that rely on “spamming a lot of abilities” due to their magicka recovery and cost reduction buffs. The additional spell resist is a great benefit.
Dunmer: Dark Elf is a great “all around” choice as it gets very good maximum magicka and stamina with more spell and weapon damage. Jack of all, master of none, but gets the job done.
Imperial: I chose Imperial because of role play, but it also has some good passives.
Gear:
Slot: Head; Set: The Troll King; Weight: Heavy;
Trait: Impenetrable; Enchant: Magicka;
Slot: Shoulders; Set: The Troll King; Weight: Medium;
Trait: Impenetrable; Enchant: Magicka;
Slot: Gloves; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Legs; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Chest; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Belt; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Boots; Set: Shacklebreaker; Weight: Light;
Trait: Impenetrable; Enchant: Magicka;
Slot: Necklace; Set: Torug's Pact; Weight: Jewelry;
Trait: Arcane; Enchant: Stamina Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Ring; Set: Torug's Pact; Weight; Weight: Jewelry;
Trait: Arcane; Enchant: Magicka Recovery;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Main Hand;
Trait: Nirnhoned; Enchant: Shock Damage;
Slot: Sword; Set: Torug's Pact; Weight; Weight: Off Hand;
Trait: Infused; Enchant: Shock Damage;
Slot: Staff; Set: Torug's Pact; Weight; Weight: Restoration;
Trait: Infused; Enchant: Weapon Damage;
Food:
Clockwork Citrus Filet: Max Health and Magicka, Health and Magicka Recovery (Red Meat + Lemon + Frost Mirriam + Perfect Roe);
Longfin Pasty with Melon Sauce: Max Health, Magicka and Stamina (Fish + Melon + Greens + Frost Mirriam);
Potion:
Essence of Spell Critical: Increase Spell Critical, Restore Health and Magicka (Bugloss + Lady's Smock + Water Hyacinth);
Essence of Health: Restore Health, Magicka and Stamina (Bugloss + Columbine + Mountain Flower);
Race:
Altmer: Another good choice, especially due to increased spell damage. The stamina return on High Elf is really nice, and you can always use more stamina recovery as a magicka character in PvP.
Argonian: Obviously the master race of PvP, the potions passive makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in PvP, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PvP.
Breton: The racial changes made this race the best choice for builds that rely on “spamming a lot of abilities” due to their magicka recovery and cost reduction buffs. The additional spell resist is a great benefit.
Dunmer: Dark Elf is a great “all around” choice as it gets very good maximum magicka and stamina with more spell and weapon damage. Jack of all, master of none, but gets the job done.
Imperial: I chose Imperial because of role play, but it also has some good passives.
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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