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Le planificateur de compétences a le niveau de correctif 10.3.5
Redguard Theurgist
Faction

Race

Classe

Pierre de Mundus

Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Starcomet
J'aime
019735
Mise a jour
Patch 2.7.11
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
I have not seen any builds on here for a magicka focused Redguard that heals so I made one! Essentially this build will be identical to a typical healer/summoner sorcerer build.
When you are soloing or in a non-dungeon group, you will rely on skill slot 1. This slot will focus on summoning creatures to fight for you while you stand back and provide them with some healing via healing springs. Slot 2 is focused entirely on healing and should be used when you are in a group dungeon instance or public dungeon with others. Your main goal here is not to do damage, but heal and buff only.
The restoration staff here is your friend and you should only use this even when you are soloing. You can switch to a destruction staff skill line later if you plan accordingly. When attacking with the staff, I find it is better to do the heavy attack with the staff as not only does it provide you with magicka after a completed hit, but it also heals your nearby creatures/allies as well.
When you are soloing or in a non-dungeon group, you will rely on skill slot 1. This slot will focus on summoning creatures to fight for you while you stand back and provide them with some healing via healing springs. Slot 2 is focused entirely on healing and should be used when you are in a group dungeon instance or public dungeon with others. Your main goal here is not to do damage, but heal and buff only.
The restoration staff here is your friend and you should only use this even when you are soloing. You can switch to a destruction staff skill line later if you plan accordingly. When attacking with the staff, I find it is better to do the heavy attack with the staff as not only does it provide you with magicka after a completed hit, but it also heals your nearby creatures/allies as well.
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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