Favoris
Le planificateur de compétences a le niveau de correctif 10.3.5
sorc tank
Faction

Race

Classe

Pierre de Mundus

Points
0 / 541
Points Champion
0 / 3600
Utilisateur
reflana
J'aime
027115
Mise a jour
Patch 2.6.0
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
http://www.eso-skillfactory.com/en/share/14632/
Skill Points
49 to health. Use armor glyphs to tweak your Magicka and Stamina Ratios.
Leveling
This build is not born, it's refined. Start off with your sorcerer lines. Mix your armor for versatility later (I went 5 heavy, 2 Light). Sanguin Alter (Undaunted) can be a help. Degeneration (Mages Guild - Entropy) will be a big deal so get those lorebooks and morph it fast. A pet makes levelling easier. Later you won't want one, but Hardened Ward can be an tanks friend for the open spell slot so consider levelling Daedric Summoning. Resto staff is suggested because Mutagen leveling will give you the healing bump you're missing early on but if you know that you don't want to support then dual wield for the self heal morph or destruction staff for leveling DPS won't hurt.
Around level 20-25 if you've been keeping up with your skyshards and lorebooks you will start to come into your own. Then the fun begins.
Strategy
You get 5 spells and an ultimate. 1 of those spells is and open slot. I prefer Endless fury (range pull/dps burn) and Hardened Ward, but Sanguin Alter can be a big support ability in boss fights. You'll see what I mean in a minute, but tanking mobs is about Thundering presence + Degeneration. Keep Thundering up at all times unless mobs are stunned or using an ability that only requires range dodging. So throw Thundering, run in and hit 2-3 mobs with degeneration for your heals and start taunting.
Taunts keep aggro in ESO, period. Proximity + DoT help your hate but they won't keep it on pull so Taunt fast or throw and endless fury. Eventually you will get your Undaunted taunt, Inner Fire/Beast, and life becomes easier when you need group aggro if you want to waste a slot for it.
Refresh and reapply these often. High defense, passive damage from AoE and dots, and self heals
Weapon Set 1
+Thundering presence
+Hardened Ward
+Ransack (or Inner Beast)
+Degeneration
+Endless Fury
+Energy Overload
Weapon Set 2
+Thundering
+Degeneration
+Ransack (or Inner Beast)
1H & shield - Power Surge, Sanguin Alter, Bolt Escape/Shielded Assault (gap closers)
Restoration - Siphon + Power Surge
Dual Wield - Blood Craze (get moar health)
Magicka Recovery
The heavy armor and 1H detracts from magicka regen. I keep a 5/2 Heavy to light armor ratio most of the time (you won't miss it) giving some of the passive regen from the light line. Reduction Jewelry and regen food are nice. Set items rock. The Warlock set early on help (I kept mine way past lvl 16). Degeneration is cheap and Thundering presence is the only other requirement. Power Surge (after morph of course) is efficient, even if expensive, damage. Pace it out and switch on your ultimate if needed.
Ultimate
Energy Overload is great. Switch on and off at will and it's free magicka. Throw a taunt and then you have 15 sec to light attack for +magicka until you need another taunt. If you don't have the mages guild taunt loaded then you will need to switch off for a ransack taunt, but by then you should have another 100-150 magicka from this ultimate.
Absorption field gives you group dispel/heal support. This is my set 2 ultimate.
Skills
Storm Calling
Energy Overload
Endless Fury
Thundering Presence
Power Surge
+ all Passives
Dark Magic
Absorption Field Dispel to heal
Crystal Fragments
Encase/Rune for CC versatility
+Unholy Knowledge Passive
Daedric Summoning
Unstable Clanfear
Winged Twilight
Hardened Ward
1 Hand and Shield
Ransack
+Passives
Restoration (Optional)
Mutagen
Force Siphon ** Health Leach
+Cycle of Life
+Absorb/Restoration Expert Passives
Dual Wield (Optional)
Blood Craze (health+hit)
+Damage Passives
Light Armor
Evocation Passive
Recovery Passive
Heavy Armor
+Passives (except Juggernaut)
Mages Guild
Degeneration
+Passives (except Magicka Controller)
Undaunted
Sanguin Alter
Inner Beast
Skill Points
49 to health. Use armor glyphs to tweak your Magicka and Stamina Ratios.
Leveling
This build is not born, it's refined. Start off with your sorcerer lines. Mix your armor for versatility later (I went 5 heavy, 2 Light). Sanguin Alter (Undaunted) can be a help. Degeneration (Mages Guild - Entropy) will be a big deal so get those lorebooks and morph it fast. A pet makes levelling easier. Later you won't want one, but Hardened Ward can be an tanks friend for the open spell slot so consider levelling Daedric Summoning. Resto staff is suggested because Mutagen leveling will give you the healing bump you're missing early on but if you know that you don't want to support then dual wield for the self heal morph or destruction staff for leveling DPS won't hurt.
Around level 20-25 if you've been keeping up with your skyshards and lorebooks you will start to come into your own. Then the fun begins.
Strategy
You get 5 spells and an ultimate. 1 of those spells is and open slot. I prefer Endless fury (range pull/dps burn) and Hardened Ward, but Sanguin Alter can be a big support ability in boss fights. You'll see what I mean in a minute, but tanking mobs is about Thundering presence + Degeneration. Keep Thundering up at all times unless mobs are stunned or using an ability that only requires range dodging. So throw Thundering, run in and hit 2-3 mobs with degeneration for your heals and start taunting.
Taunts keep aggro in ESO, period. Proximity + DoT help your hate but they won't keep it on pull so Taunt fast or throw and endless fury. Eventually you will get your Undaunted taunt, Inner Fire/Beast, and life becomes easier when you need group aggro if you want to waste a slot for it.
Refresh and reapply these often. High defense, passive damage from AoE and dots, and self heals
Weapon Set 1
+Thundering presence
+Hardened Ward
+Ransack (or Inner Beast)
+Degeneration
+Endless Fury
+Energy Overload
Weapon Set 2
+Thundering
+Degeneration
+Ransack (or Inner Beast)
1H & shield - Power Surge, Sanguin Alter, Bolt Escape/Shielded Assault (gap closers)
Restoration - Siphon + Power Surge
Dual Wield - Blood Craze (get moar health)
Magicka Recovery
The heavy armor and 1H detracts from magicka regen. I keep a 5/2 Heavy to light armor ratio most of the time (you won't miss it) giving some of the passive regen from the light line. Reduction Jewelry and regen food are nice. Set items rock. The Warlock set early on help (I kept mine way past lvl 16). Degeneration is cheap and Thundering presence is the only other requirement. Power Surge (after morph of course) is efficient, even if expensive, damage. Pace it out and switch on your ultimate if needed.
Ultimate
Energy Overload is great. Switch on and off at will and it's free magicka. Throw a taunt and then you have 15 sec to light attack for +magicka until you need another taunt. If you don't have the mages guild taunt loaded then you will need to switch off for a ransack taunt, but by then you should have another 100-150 magicka from this ultimate.
Absorption field gives you group dispel/heal support. This is my set 2 ultimate.
Skills
Storm Calling
Energy Overload
Endless Fury
Thundering Presence
Power Surge
+ all Passives
Dark Magic
Absorption Field Dispel to heal
Crystal Fragments
Encase/Rune for CC versatility
+Unholy Knowledge Passive
Daedric Summoning
Unstable Clanfear
Winged Twilight
Hardened Ward
1 Hand and Shield
Ransack
+Passives
Restoration (Optional)
Mutagen
Force Siphon ** Health Leach
+Cycle of Life
+Absorb/Restoration Expert Passives
Dual Wield (Optional)
Blood Craze (health+hit)
+Damage Passives
Light Armor
Evocation Passive
Recovery Passive
Heavy Armor
+Passives (except Juggernaut)
Mages Guild
Degeneration
+Passives (except Magicka Controller)
Undaunted
Sanguin Alter
Inner Beast
Barre d'action
Rang de Champion: 0
-
0
-
0
-
0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






- Maintenez la touche Majuscule enfoncée pour déverrouiller le rang suivant.
Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Vous devez être connecté pour poster un commentaire!
Vous pouvez vous enregistrer ici. Si vous avez déja un compte merci d'utiliser la fenêtre de connexion en haut de cette page.