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Le planificateur de compétences a le niveau de correctif 10.3.5
Fangora's Templar Healer
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Race

Classe

Pierre de Mundus

Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Fangora1123
J'aime
010455
Mise a jour
Patch 7.2.5
- Classe
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- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
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- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
(Rotation Below)
Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- 5x La Soif du Croc creux
- 5x Puissance curative
- 1x Le Magma Incarné
- 1x La Spallière de ruine
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
Le Magma Incarné
Armure lourde
Légendaire


Épaules
La Spallière de ruine
Armure légère
Mythique


Mains
La Soif du Croc creux
Armure légère
Légendaire


Poitrine
La Soif du Croc creux
Armure légère
Légendaire


Taille
La Soif du Croc creux
Armure légère
Légendaire


Jambes
La Soif du Croc creux
Armure légère
Légendaire


Pieds
La Soif du Croc creux
Armure légère
Légendaire


Cou
Puissance curative
Bijoux
Épique


Anneau
Puissance curative
Bijoux
Épique


Anneau
Puissance curative
Bijoux
Épique


Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
Puissance curative
Bâton infernal
Légendaire


Main secondaire
Puissance curative
Bâton infernal
Légendaire


Poison
No Poison selected
Main principale
Puissance curative
Bâton de guérison
Légendaire


Main secondaire
Puissance curative
Bâton de guérison
Légendaire


Poison
No Poison selected
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