Favoris
Le planificateur de compétences a le niveau de correctif 10.3.5
The actually immortal warrior
Faction

Race

Classe

Pierre de Mundus

Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Newt0570
J'aime
222005
Mise a jour
Patch 2.7.11
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
3 eternal yokeda, 5 footman, 2 pirate skeleton, 2 master's SnB
2 or 3 infused tri-stat, the rest sturdy & health glyphs
3 shield play enchants for reduced block cost. doing something else with those enchants means double damage taken (from not blocking) and the risk of stun. Its not worth attempting to use other enchants.
The focus of this build is to mitigate as much damage as possible. Too many tanks just stack health even though it means making your healer's job way harder. By instead focusing on mitigating damage, a single HoT can keep you maxed in health in even the hardest of content.
Take an amount of damage you are going to take and multiply it by the numbers below to see how much is mitigated:
resistances - 0.50
block - 0.50
pirate skeleton - 0.70 (proc)
ironclad - 0.76 (direct damage) (slightly less for DoT, but most of your damage taken is direct)
SnB passive - 0.80
spear wall - 0.85 (melee attacks, same value from SnB passive for ranged)
empowering sweep - 0.85 (cheap ult)
SnB spell absorb - 0.92 (slotted passive)
minor protection - 0.92
footman - 0.92
hardy - 0.93 (same value for elemental defender)
nord passive - 0.94
minor aegis - 0.95
multiply all of the above together to get minimum damage taken: 0.0497 or about 5% of unmitigated value
That only takes into account damage taken modifiers, you can also start stacking reduce damage done with weakening enchant, mending, and heroic slash. solo vHRC final boss his channeled sweeps did as little as 4k damage per hit. most tanks take 10-12k damage per hit.
Do not use shields! since shields take true damage, not a single one of the above modifiers work on them. You will take 20X more damage on your shield than just blocking like normal! The magicka or stamina used on a shield is much better off used on just healing the damage taken. Especially since a tankplar has 8% more healing done and received with restoring focus, plus 8% from heavy armor, 4% from eternal's 2 piece bonus, and 6% from cp.
2 or 3 infused tri-stat, the rest sturdy & health glyphs
3 shield play enchants for reduced block cost. doing something else with those enchants means double damage taken (from not blocking) and the risk of stun. Its not worth attempting to use other enchants.
The focus of this build is to mitigate as much damage as possible. Too many tanks just stack health even though it means making your healer's job way harder. By instead focusing on mitigating damage, a single HoT can keep you maxed in health in even the hardest of content.
Take an amount of damage you are going to take and multiply it by the numbers below to see how much is mitigated:
resistances - 0.50
block - 0.50
pirate skeleton - 0.70 (proc)
ironclad - 0.76 (direct damage) (slightly less for DoT, but most of your damage taken is direct)
SnB passive - 0.80
spear wall - 0.85 (melee attacks, same value from SnB passive for ranged)
empowering sweep - 0.85 (cheap ult)
SnB spell absorb - 0.92 (slotted passive)
minor protection - 0.92
footman - 0.92
hardy - 0.93 (same value for elemental defender)
nord passive - 0.94
minor aegis - 0.95
multiply all of the above together to get minimum damage taken: 0.0497 or about 5% of unmitigated value
That only takes into account damage taken modifiers, you can also start stacking reduce damage done with weakening enchant, mending, and heroic slash. solo vHRC final boss his channeled sweeps did as little as 4k damage per hit. most tanks take 10-12k damage per hit.
Do not use shields! since shields take true damage, not a single one of the above modifiers work on them. You will take 20X more damage on your shield than just blocking like normal! The magicka or stamina used on a shield is much better off used on just healing the damage taken. Especially since a tankplar has 8% more healing done and received with restoring focus, plus 8% from heavy armor, 4% from eternal's 2 piece bonus, and 6% from cp.
Barre d'action
Rang de Champion: 0
-
0
-
0
-
0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






- Maintenez la touche Majuscule enfoncée pour déverrouiller le rang suivant.
Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Vous devez être connecté pour poster un commentaire!
Vous pouvez vous enregistrer ici. Si vous avez déja un compte merci d'utiliser la fenêtre de connexion en haut de cette page.