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Le planificateur de compétences a le niveau de correctif 10.2.5
The Dreamers Healer
Faction
Race
Classe
Pierre de Mundus
Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Arrowheade
J'aime
124615
Mise a jour
Patch 2.7.11
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
Relatively easy built to play, yet extremely powerful healer.
Equipment.
Still are Spell Power Cure set and Worms Raiment set the best combo. Run both 5 pieces. No monster set.
If you dont have these get the easier optainable Julianos set and Combat Physician set.
Skills
Very easy rotation. For heals mostly keep everything on bar 1 up all the time.
Bar 1 For buffs and DoT's
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light (on the boss or most powerfull enemy.)
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and this time start from top again so
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light
and repeat.
Ult on this bar is for healing emergencies.
Bar 2 damage and shield/debuff
Smack down Ult Solar Prison, after Inner Light, if you have a group of enemies, otherwise just follow the rotation
Energy Orb(Use other morph Mystic Orb if you feel you have enough heals and need a bit more damage) Use this with heavy attacks for heals and management of magicka or stamina of teammates and yourself.
Shield, 3 options here.
1 Stamina based, Bone Surge.
2 Magicka based Harness Magicka or Ward Ally.
-Bone surge gives the whole team massive shields that scale with their health. Downside costs quite a bit of Stamina and you don't have alot of it and it lasts 1 second shorter
-Harness Magicka gives you a massive shield and gives magicka if you get hit. Downside only protects yourself.
-Ward Ally gives you and lowest health ally a shield, shield is more powerful the more health you have lost. Downside are the smallest shields of the 3 options.
-If someone else in the group runs Bone Surge swap out this option for Pulsar. Which cuts down health by 10% for everything in range that is an enemy. Also works on bosses. Meaning your whole group just cuts down things so much faster.
Luminous Shards decent DoT and gives your team more sustain with its synergy which gives stamina or magicka based on your build.
Breath of Life use when a teammate goes under 65% health.
Inner Light don't use it unless you are going to use damage Ult. The passive in the mages guild skill line gives you good chance to get Empower if you use a Mage Skill. Making your next skill 20% more powerful, as you can imagine great for Ults.
Equipment.
Still are Spell Power Cure set and Worms Raiment set the best combo. Run both 5 pieces. No monster set.
If you dont have these get the easier optainable Julianos set and Combat Physician set.
Skills
Very easy rotation. For heals mostly keep everything on bar 1 up all the time.
Bar 1 For buffs and DoT's
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light (on the boss or most powerfull enemy.)
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light
Swap to bar 2 dish out damage or heals whatever is necessary.
When you see Purifying light end switch back to Bar 1 and this time start from top again so
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light
and repeat.
Ult on this bar is for healing emergencies.
Bar 2 damage and shield/debuff
Smack down Ult Solar Prison, after Inner Light, if you have a group of enemies, otherwise just follow the rotation
Energy Orb(Use other morph Mystic Orb if you feel you have enough heals and need a bit more damage) Use this with heavy attacks for heals and management of magicka or stamina of teammates and yourself.
Shield, 3 options here.
1 Stamina based, Bone Surge.
2 Magicka based Harness Magicka or Ward Ally.
-Bone surge gives the whole team massive shields that scale with their health. Downside costs quite a bit of Stamina and you don't have alot of it and it lasts 1 second shorter
-Harness Magicka gives you a massive shield and gives magicka if you get hit. Downside only protects yourself.
-Ward Ally gives you and lowest health ally a shield, shield is more powerful the more health you have lost. Downside are the smallest shields of the 3 options.
-If someone else in the group runs Bone Surge swap out this option for Pulsar. Which cuts down health by 10% for everything in range that is an enemy. Also works on bosses. Meaning your whole group just cuts down things so much faster.
Luminous Shards decent DoT and gives your team more sustain with its synergy which gives stamina or magicka based on your build.
Breath of Life use when a teammate goes under 65% health.
Inner Light don't use it unless you are going to use damage Ult. The passive in the mages guild skill line gives you good chance to get Empower if you use a Mage Skill. Making your next skill 20% more powerful, as you can imagine great for Ults.
Barre d'action
Rang de Champion: 0
- 0
- 0
- 0
Points d'attribut
Magie
- 0
Santé
- 0
Vigueur
- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour
Artisanat
0
Guerre
0
Dynamisme
0
- Maintenez la touche Majuscule enfoncée pour déverrouiller le rang suivant.
Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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